Monster Dossier

Planetar

Planetar is a fantasy monster entry from source B2.

Level 16

Traits

uncommonnglargeangelcelestial

Rules & statistics

Monster Profile

Perception

Std
28
To detect illusions
32

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • celestial
  • draconic
  • infernal
Abilities
  • tongues

Skills

Athletics
32
Intimidation
32
Religion
32

Ability Mods

Str
8
Dex
3
Con
6
Int
5
Wis
6
Cha
6

Items

  • +2 greater striking greatsword

Defenses

Ac
39
Saving Throws
Fort
28
Ref
25
Will
28
Hp
  • Hp
    300
    Abilities
    • regeneration 15 (deactivated by evil)
Weaknesses
  • Amount
    15
    Name
    evil

Speed

Walk
25
Fly
60

Attacks

  • Range
    Melee
    Name
    holy greatsword
    Attack
    32
    Traits
    • good
    • magical
    • versatile
    Damage
    3d12+16 slashing plus 1d6 good
    Types
    • good
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    37
    Attack
    29
    Entry
    2
    Spells
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    • Name
      remove paralysis
    5
    Spells
    • Name
      breath of life
    • Name
      death ward
    • Name
      freedom of movement
    • Name
      restoration
      Amount
      3
    6
    Spells
    • Name
      blade barrier
    • Name
      dispel magic
      Amount
      at will
    7
    Spells
    • Name
      charm
    • Name
      plane shift
    • Name
      power word blind
    • Name
      remove fear
      Amount
      at will
    8
    Spells
    • Name
      dispel magic
    • Name
      divine wrath
    • Name
      earthquake
    • Name
      heal
    • Name
      power word stun
    • Name
      sunburst
    Constant
    5
    Spells
    • Name
      detect alignment
      Notes
      • evil only
    • Name
      tongues
    • Name
      true seeing

Abilities

Mid
  • Traits
    • aura
    • divine
    • evocation
    Entries
    • 20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain||3|terrain for evil creatures.
    Name
    Aura of Righteousness
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The planetar makes a greatsword Strike against a target it detects as evil. If the target is evil, the Strike deals three extra weapon damage dice and deals 1d6 persistent damage||persistent good damage to the target.
    • The planetar can convert all the physical damage from the attack into good damage.
    Name
    Blade of Justice
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strike||Strikes.
    Name
    Change Shape
  • Traits
    • divine
    • evocation
    Entries
    • Any weapon gains the effect of a holy property rune while a planetar wields it.
    Name
    Holy Armaments

Background

Lore

No lore provided.