Monster Dossier
Planetar
Planetar is a fantasy monster entry from source B2.
Traits
uncommonnglargeangelcelestial
Rules & statistics
Monster Profile
Perception
- Std
- 28
- To detect illusions
- 32
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- celestial
- draconic
- infernal
- Abilities
- tongues
Skills
- Athletics
- 32
- Intimidation
- 32
- Religion
- 32
Ability Mods
- Str
- 8
- Dex
- 3
- Con
- 6
- Int
- 5
- Wis
- 6
- Cha
- 6
Items
- +2 greater striking greatsword
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 28
- Ref
- 25
- Will
- 28
- Hp
- Hp
- 300
- Abilities
- regeneration 15 (deactivated by evil)
- Weaknesses
- Amount
- 15
- Name
- evil
Speed
- Walk
- 25
- Fly
- 60
Attacks
- Range
- Melee
- Name
- holy greatsword
- Attack
- 32
- Traits
- good
- magical
- versatile
- Damage
- 3d12+16 slashing plus 1d6 good
- Types
- good
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 37
- Attack
- 29
- Entry
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- Name
- remove paralysis
- 5
- Spells
- Name
- breath of life
- Name
- death ward
- Name
- freedom of movement
- Name
- restoration
- Amount
- 3
- 6
- Spells
- Name
- blade barrier
- Name
- dispel magic
- Amount
- at will
- 7
- Spells
- Name
- charm
- Name
- plane shift
- Name
- power word blind
- Name
- remove fear
- Amount
- at will
- 8
- Spells
- Name
- dispel magic
- Name
- divine wrath
- Name
- earthquake
- Name
- heal
- Name
- power word stun
- Name
- sunburst
- Constant
- 5
- Spells
- Name
- detect alignment
- Notes
- evil only
- Name
- tongues
- Name
- true seeing
Abilities
- Mid
- Traits
- aura
- divine
- evocation
- Entries
- 20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain||3|terrain for evil creatures.
- Name
- Aura of Righteousness
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The planetar makes a greatsword Strike against a target it detects as evil. If the target is evil, the Strike deals three extra weapon damage dice and deals 1d6 persistent damage||persistent good damage to the target.
- The planetar can convert all the physical damage from the attack into good damage.
- Name
- Blade of Justice
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strike||Strikes.
- Name
- Change Shape
- Traits
- divine
- evocation
- Entries
- Any weapon gains the effect of a holy property rune while a planetar wields it.
- Name
- Holy Armaments
Background
Lore
No lore provided.