Monster Dossier

Planar Terra-cotta Squadron

Planar Terra-cotta Squadron is a fantasy monster entry from source FRP1.

Level 15

Traits

rarenmediumconstructtroop

Rules & statistics

Monster Profile

Perception

24

Languages

Languages
  • moriakrik (can't speak any language)

Skills

Athletics
18
Intimidation
20

Ability Mods

Str
8
Dex
4
Con
8
Int
1
Wis
3
Cha
4

Defenses

Ac
Std
37
With shields raised
39
Saving Throws
Fort
26
Ref
23
Will
24
Hp
  • Hp
    300
Immunities
  • bleed
  • death effects
Weaknesses
  • Amount
    20
    Name
    area damage

Speed

Walk
25

Abilities

Mid
  • Traits
    • pathfinder bestiary 3 306
    Name
    Troop Defenses
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • pathfinder bestiary 3 305
    Entries
    • Aim as One 2 The terra-cotta squadron launches a ranged attack in the form of a 10-foot burst within 100 feet that deals 3d8+13 damage (33 basic Reflex save). When the garrison is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
    Name
    Form Up
  • Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • teleportation
    Entries
    • The terra-cotta squadron momentarily moves beyond the Material Plane, instantly transporting itself to a location within 90 feet. The squadron can't use Planar Step again for 1d4 rounds.
    Name
    Planar Step
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The troop raises steel shields, with the effects of Raise a Shield.
    • Strike as One 1 to 3 Frequency once per round; The squadron makes a melee attack against each enemy within 5 feet (30 basic Reflex save)
    • The damage depends on the number of actions.
    • 1 2d8 slashing damage 2 3d8+13 slashing damage 3 4d8+16 slashing damage.
    Name
    Raise Shields
  • Entries
    • Whenever a terra-cotta squadron Stride||Strides, the garrison first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the squadron enters difficult terrain||3|terrain, the extra movement cost applies to the whole squadron.
    Name
    Troop Movement

Background

Lore

No lore provided.