Monster Dossier
Phistophilus
Phistophilus is a fantasy monster entry from source B1.
Traits
lemediumdevilfiend
Rules & statistics
Monster Profile
Perception
21
Senses
- Name
- greater darkvision
Languages
- Languages
- abyssal
- aklo
- celestial
- common
- draconic
- infernal
- undercommon
- Abilities
- telepathy 100 feet
- tongues
Skills
- Arcana
- 19
- Deception
- 23
- Diplomacy
- 21
- Intimidation
- 21
- Religion
- 19
- Society
- 19
- Stealth
- 18
- Legal lore
- 25
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 4
- Int
- 7
- Wis
- 5
- Cha
- 5
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 18
- Ref
- 18
- Will
- 23
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 150
- Immunities
- fire
- ward contract
- Weaknesses
- Amount
- 10
- Name
- good
- Resistances
- Amount
- 10
- Name
- physical
- Note
- except silver
- Amount
- 10
- Name
- poison
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- binding contract
- Attack
- 23
- Traits
- agile
- disarm
- evil
- magical
- reach
- trip
- Effects
- Grab
- infernal wound
- Damage
- 3d6+11 slashing plus 1d6 evil, Grab, and infernal wound
- Types
- evil
- slashing
- Range
- Melee
- Name
- horn
- Attack
- 21
- Traits
- magical
- Effects
- infernal wound
- Damage
- 3d10+11 piercing and infernal wound
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 31
- Entry
- 0
- Level
- 7
- Spells
- Name
- detect magic
- 3
- Spells
- Name
- mind reading
- Amount
- at will
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- Name
- private sanctum
- Name
- silence
- 5
- Spells
- Name
- dimension door
- Name
- fireball
- Name
- illusory scene
- Name
- lightning bolt
- Name
- locate
- Amount
- at will
- Name
- mind probe
- Name
- sending
- Amount
- at will
- 7
- Spells
- Name
- plane shift
- 10
- Spells
- Name
- scrying
- Amount
- at will
- Notes
- see infernal investment
- Constant
- 5
- Spells
- Name
- tongues
Abilities
- Mid
- Entries
- A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract.
- Name
- Ward Contract
- Bot
- Activity
- Number
- 3
- Unit
- action
- Traits
- conjuration
- divine
- manipulate
- Entries
- The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a wish spell but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to the contract devil and Hell.
- While the contract is in effect, the victim can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a locate spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.
- Name
- Draft Contract
- Entries
- A contract devil can cast a 10th-level innate scrying spell at will, but only to target a creature with which it has a contract. The target automatically critically fails its save.
- Name
- Infernal Investment
- Traits
- divine
- necromancy
- Entries
- A contract devil's glaive Strike also deals 3d6 persistent damage||persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.
- The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a 29 counteract check or the magic fails to heal the creature.
- Name
- Infernal Wound
Background
Lore
No lore provided.