Monster Dossier

Penqual

Penqual is a fantasy monster entry from source AoE6.

Level 15

Traits

uncommonnehugefiendsahkilswarm

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian
Abilities
  • telepathy 100 feet

Skills

Acrobatics
26
Athletics
26
Deception
31
Intimidation
31
Performance
27
Society
27

Ability Mods

Str
5
Dex
5
Con
8
Int
6
Wis
6
Cha
8

Defenses

Ac
37
Saving Throws
Fort
29
Ref
24
Will
27
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    205
Immunities
  • death effects
  • fear
  • swarm mind
Weaknesses
  • Amount
    10
    Name
    area damage
  • Amount
    10
    Name
    splash damage
Resistances
  • Amount
    10
    Name
    physical

Speed

Walk
40

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    36
    Entry
    4
    Spells
    • Name
      fear
      Amount
      at will
    • Name
      nightmare
      Amount
      at will
    Constant
    8
    Spells
    • Name
      mask of terror
      Notes
      • see Crush of Hundreds

Abilities

Top
  • Entries
    • The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as planar binding), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
    Name
    Easy to Call
Mid
  • Entries
    • The penqual is a swarm of Medium figures that can squeeze supernaturally close to other creatures. Though its component creatures are larger than those of a typical swarm, a penqual can nevertheless share the spaces of other creatures.
    Name
    Crowded Mob
Bot
  • Entries
    • A creature frightened by the sahkil's mask of terror feels the press of a suffocating crowd. The creature is slowed|CRB|slowed 1 and takes a –10-foot penalty to all Speeds for as long as it is frightened.
    Name
    Crush of Hundreds
  • Activity
    Number
    1
    Unit
    action
    Traits
    • evil
    • magical
    Entries
    • Each enemy in the penqual's space takes 4d12 slashing damage (36 basic Reflex save).
    Name
    Frantic Grasp
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The penqual Stride||Strides twice, ignoring difficult terrain||3|terrain, and then uses Frantic Grasp. If it moves at least 20 feet away from its starting position the DC of Frantic Grasp increases by 2.
    Name
    Mob Rush
  • Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • divine
    • teleportation
    Entries
    • The sahkil can move itself between the Ethereal Plane and the Material Plane, as ethereal jaunt, except that this ability has an unlimited duration and can be Dismiss||Dismissed.
    Name
    Skip Between

Background

Lore

No lore provided.