Monster Dossier
Penqual
Penqual is a fantasy monster entry from source AoE6.
Traits
uncommonnehugefiendsahkilswarm
Rules & statistics
Monster Profile
Perception
27
Senses
- Name
- darkvision
Languages
- Languages
- abyssal
- celestial
- infernal
- requian
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 26
- Athletics
- 26
- Deception
- 31
- Intimidation
- 31
- Performance
- 27
- Society
- 27
Ability Mods
- Str
- 5
- Dex
- 5
- Con
- 8
- Int
- 6
- Wis
- 6
- Cha
- 8
Defenses
- Ac
- 37
- Saving Throws
- Fort
- 29
- Ref
- 24
- Will
- 27
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 205
- Immunities
- death effects
- fear
- swarm mind
- Weaknesses
- Amount
- 10
- Name
- area damage
- Amount
- 10
- Name
- splash damage
- Resistances
- Amount
- 10
- Name
- physical
Speed
- Walk
- 40
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 36
- Entry
- 4
- Spells
- Name
- fear
- Amount
- at will
- Name
- nightmare
- Amount
- at will
- Constant
- 8
- Spells
- Name
- mask of terror
- Notes
- see Crush of Hundreds
Abilities
- Top
- Entries
- The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as planar binding), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
- Name
- Easy to Call
- Mid
- Entries
- The penqual is a swarm of Medium figures that can squeeze supernaturally close to other creatures. Though its component creatures are larger than those of a typical swarm, a penqual can nevertheless share the spaces of other creatures.
- Name
- Crowded Mob
- Bot
- Entries
- A creature frightened by the sahkil's mask of terror feels the press of a suffocating crowd. The creature is slowed|CRB|slowed 1 and takes a –10-foot penalty to all Speeds for as long as it is frightened.
- Name
- Crush of Hundreds
- Activity
- Number
- 1
- Unit
- action
- Traits
- evil
- magical
- Entries
- Each enemy in the penqual's space takes 4d12 slashing damage (36 basic Reflex save).
- Name
- Frantic Grasp
- Activity
- Number
- 2
- Unit
- action
- Entries
- The penqual Stride||Strides twice, ignoring difficult terrain||3|terrain, and then uses Frantic Grasp. If it moves at least 20 feet away from its starting position the DC of Frantic Grasp increases by 2.
- Name
- Mob Rush
- Activity
- Number
- 1
- Unit
- action
- Traits
- conjuration
- divine
- teleportation
- Entries
- The sahkil can move itself between the Ethereal Plane and the Material Plane, as ethereal jaunt, except that this ability has an unlimited duration and can be Dismiss||Dismissed.
- Name
- Skip Between
Background
Lore
No lore provided.