Monster Dossier
Peng
Peng is a fantasy monster entry from source FRP2.
Traits
rarenggargantuanairbeastcold
Rules & statistics
Monster Profile
Perception
25
Languages
- Languages
- auran
- common
Skills
- Acrobatics
- 23
- Athletics
- 22
- Nature
- 25
Ability Mods
- Str
- 4
- Dex
- 6
- Con
- 5
- Int
- 3
- Wis
- 5
- Cha
- 7
Defenses
- Ac
- 32
- Saving Throws
- Fort
- 23
- Ref
- 24
- Will
- 23
- Hp
- Hp
- 200
- Weaknesses
- Amount
- 10
- Name
- evil
- Resistances
- Amount
- 10
- Name
- cold
Speed
- Abilities
- windslice
- Walk
- 10
- Fly
- 70
Attacks
- Range
- Melee
- Name
- beak
- Attack
- 22
- Traits
- reach
- Damage
- 3d8+10 piercing
- Types
- piercing
- Range
- Melee
- Name
- talon
- Attack
- 22
- Traits
- agile
- Damage
- 3d6+10 slashing
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 31
- Entry
- 5
- Spells
- Name
- cone of cold
- Name
- gust of wind
- Amount
- at will
- Name
- wall of wind
- Amount
- at will
Abilities
- Top
- Entries
- Clouds don't impair a peng's vision.
- Name
- Heaven's View
- Mid
- Traits
- air
- aura
- evocation
- primal
- Entries
- 1 mile. The ambient weather around a peng is always lightly cloudy with a pleasant breeze, and the temperature is pleasantly warm for the season. A creature that attempts to alter the weather within this aura (such as with a control weather ritual or localized effect like gust of wind) must succeed at a 33 Will save; otherwise the effect is disrupted. The peng can activate or deactivate this aura as a single action (this action has the concentrate trait).
- Name
- Calm Weather Aura
- Bot
- Entries
- Pengs can move in any wind with easy grace. A peng ignores difficult terrain||3|terrain caused by wind and doesn't need to Maneuver in Flight in high winds.
- Name
- Windslice
- Activity
- Number
- 1
- Unit
- action
- Traits
- air
- evocation
- primal
- Entries
- The peng exhales a thick cloud and envelops themself in the mist. The peng gains cover until the end of their next turn.
- Name
- Cloud Cover
- Activity
- Number
- 2
- Unit
- action
- Entries
- The peng beats its wings to create a mighty burst of frosty air and push away foes. Each creature within 10 feet of the peng takes 3d6 bludgeoning and 3d6 cold damage (32 basic Reflex save). Creatures that fail their save are pushed away 10 feet; creatures that critically fail are pushed away 20 feet and knocked prone. The peng can't Flap Wings again for 1d4 rounds.
- Name
- Flap Wings
Background
Lore
No lore provided.