Monster Dossier

Peng

Peng is a fantasy monster entry from source FRP2.

Level 12

Traits

rarenggargantuanairbeastcold

Rules & statistics

Monster Profile

Perception

25

Languages

Languages
  • auran
  • common

Skills

Acrobatics
23
Athletics
22
Nature
25

Ability Mods

Str
4
Dex
6
Con
5
Int
3
Wis
5
Cha
7

Defenses

Ac
32
Saving Throws
Fort
23
Ref
24
Will
23
Hp
  • Hp
    200
Weaknesses
  • Amount
    10
    Name
    evil
Resistances
  • Amount
    10
    Name
    cold

Speed

Abilities
  • windslice
Walk
10
Fly
70

Attacks

  • Range
    Melee
    Name
    beak
    Attack
    22
    Traits
    • reach
    Damage
    3d8+10 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    talon
    Attack
    22
    Traits
    • agile
    Damage
    3d6+10 slashing
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    31
    Entry
    5
    Spells
    • Name
      cone of cold
    • Name
      gust of wind
      Amount
      at will
    • Name
      wall of wind
      Amount
      at will

Abilities

Top
  • Entries
    • Clouds don't impair a peng's vision.
    Name
    Heaven's View
Mid
  • Traits
    • air
    • aura
    • evocation
    • primal
    Entries
    • 1 mile. The ambient weather around a peng is always lightly cloudy with a pleasant breeze, and the temperature is pleasantly warm for the season. A creature that attempts to alter the weather within this aura (such as with a control weather ritual or localized effect like gust of wind) must succeed at a 33 Will save; otherwise the effect is disrupted. The peng can activate or deactivate this aura as a single action (this action has the concentrate trait).
    Name
    Calm Weather Aura
Bot
  • Entries
    • Pengs can move in any wind with easy grace. A peng ignores difficult terrain||3|terrain caused by wind and doesn't need to Maneuver in Flight in high winds.
    Name
    Windslice
  • Activity
    Number
    1
    Unit
    action
    Traits
    • air
    • evocation
    • primal
    Entries
    • The peng exhales a thick cloud and envelops themself in the mist. The peng gains cover until the end of their next turn.
    Name
    Cloud Cover
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The peng beats its wings to create a mighty burst of frosty air and push away foes. Each creature within 10 feet of the peng takes 3d6 bludgeoning and 3d6 cold damage (32 basic Reflex save). Creatures that fail their save are pushed away 10 feet; creatures that critically fail are pushed away 20 feet and knocked prone. The peng can't Flap Wings again for 1d4 rounds.
    Name
    Flap Wings

Background

Lore

No lore provided.