Monster Dossier
Peluda
Peluda is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
21
Senses
- Name
- darkvision
Languages
- Languages
- draconic
Skills
- Athletics
- 23
- Intimidation
- 19
Ability Mods
- Str
- 7
- Dex
- 3
- Con
- 5
- Int
- -2
- Wis
- 5
- Cha
- 3
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 21
- Ref
- 17
- Will
- 19
- Hp
- Hp
- 170
- Immunities
- fire
- paralyzed
- sleep
Speed
- Walk
- 30
- Swim
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 23
- Traits
- reach
- Damage
- 2d12+13 piercing
- Types
- piercing
- Range
- Melee
- Name
- quill
- Attack
- 23
- Traits
- agile
- reach
- Effects
- peluda venom
- Damage
- 2d6 piercing plus peluda venom
- Types
- piercing
- Range
- Melee
- Name
- tail
- Attack
- 23
- Traits
- reach
- versatile piercing
- Effects
- Improved Knockdown
- Damage
- 2d6+13 bludgeoning plus Improved Knockdown
- Types
- bludgeoning
Abilities
- Mid
- Entries
- If the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes 2d6 persistent damage||persistent bleed damage and can't make tail attacks until their tail grows back (in about 1 week).
- Name
- Vulnerable Tail
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within 10 feet attempts a melee Strike against the peluda
- Entries
- The peluda shifts their position and makes a quill Strike against the attacking creature. This Strike doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this Strike.
- Name
- Quill Thrust
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- fire
- primal
- Entries
- The peluda breathes a torrent of flames that deals 7d10 fire damage in a 60-foot line (29 basic Reflex save). They can't use their Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Type
- affliction
- Name
- Peluda Venom
- Traits
- poison
- DC
- 29
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 2d6 poison and flat-footed
- Duration
- 1 round
- Stage
- 2
- Entry
- 2d6 poison, enfeebled 1, and flat-footed
- Duration
- 1 round
- Stage
- 3
- Entry
- 2d6 poison, enfeebled 2, and flat-footed
- Duration
- 1 round
- Activity
- Number
- 2
- Unit
- action
- Entries
- The peluda bristles their quills and tainobraies, sending dozens of spear-like barbs in every direction. All creatures within 30 feet take 11d6 piercing damage (29 basic Reflex save) and are exposed to peluda venom if they take any damage. The peluda can't use Quill Barrage again for 1 minute.
- Name
- Quill Barrage
Background
Lore
No lore provided.