Monster Dossier

Peluda

Peluda is a fantasy monster entry from source B2.

Level 10

Traits

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Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision

Languages

Languages
  • draconic

Skills

Athletics
23
Intimidation
19

Ability Mods

Str
7
Dex
3
Con
5
Int
-2
Wis
5
Cha
3

Defenses

Ac
30
Saving Throws
Fort
21
Ref
17
Will
19
Hp
  • Hp
    170
Immunities
  • fire
  • paralyzed
  • sleep

Speed

Walk
30
Swim
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    23
    Traits
    • reach
    Damage
    2d12+13 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    quill
    Attack
    23
    Traits
    • agile
    • reach
    Effects
    • peluda venom
    Damage
    2d6 piercing plus peluda venom
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    23
    Traits
    • reach
    • versatile piercing
    Effects
    • Improved Knockdown
    Damage
    2d6+13 bludgeoning plus Improved Knockdown
    Types
    • bludgeoning

Abilities

Mid
  • Entries
    • If the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes 2d6 persistent damage||persistent bleed damage and can't make tail attacks until their tail grows back (in about 1 week).
    Name
    Vulnerable Tail
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within 10 feet attempts a melee Strike against the peluda
    Entries
    • The peluda shifts their position and makes a quill Strike against the attacking creature. This Strike doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this Strike.
    Name
    Quill Thrust
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • fire
    • primal
    Entries
    • The peluda breathes a torrent of flames that deals 7d10 fire damage in a 60-foot line (29 basic Reflex save). They can't use their Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Type
    affliction
    Name
    Peluda Venom
    Traits
    • poison
    DC
    29
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      2d6 poison and flat-footed
      Duration
      1 round
    • Stage
      2
      Entry
      2d6 poison, enfeebled 1, and flat-footed
      Duration
      1 round
    • Stage
      3
      Entry
      2d6 poison, enfeebled 2, and flat-footed
      Duration
      1 round
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The peluda bristles their quills and tainobraies, sending dozens of spear-like barbs in every direction. All creatures within 30 feet take 11d6 piercing damage (29 basic Reflex save) and are exposed to peluda venom if they take any damage. The peluda can't use Quill Barrage again for 1 minute.
    Name
    Quill Barrage

Background

Lore

No lore provided.