Monster Dossier

Pale Sovereign

Pale Sovereign is a fantasy monster entry from source BotD.

Level 16

Traits

rarelnmediumundead

Rules & statistics

Monster Profile

Perception

28

Senses

  • Name
    darkvision
  • Name
    sense visitors

Languages

Languages
  • common
  • necril

Skills

Deception
31
Diplomacy
31
Intimidation
33
Occultism
28
Society
28

Ability Mods

Str
4
Dex
8
Con
4
Int
6
Wis
6
Cha
9

Defenses

Ac
36
Saving Throws
Fort
26
Ref
30
Will
28
Abilities
  • –2 to all saves vs. curses
Hp
  • Hp
    298
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • sleep

Speed

Walk
25
Abilities
  • air walk

Attacks

  • Range
    Melee
    Traits
    • finesse
    • magical
    • reach
    • versatile
    Name
    rosebriar lash
    Attack
    28
    Damage
    4d8+8 slashing plus 2d6 persistent damage||persistent bleed

Spellcasting

  • Tradition
    occult
    Type
    Innate
    DC
    41
    Entry
    6
    Spells
    • Name
      bestial curse
      Source
      APG
    • Name
      cloak of colors
    • Name
      enthrall
      Amount
      at will
    • Name
      outcast's curse
    7
    Spells
    • Name
      curse of lost time
      Source
      APG
    • Name
      feeblemind
    • Name
      hallucination
    • Name
      project image
    • Name
      suggestion
    8
    Spells
    • Name
      spirit song
    • Name
      spiritual epidemic
    Constant
    5
    Spells
    • Name
      air walk

Abilities

Top
  • Name
    Demesne Confinement
    Traits
    • curse
    • necromancy
    • occult
    Entries
    • A pale sovereign is tied to their demesne, a territory of a 5-mile radius surrounding their home estate. They can't leave their demesne of their own accord. A pale sovereign taken from their demesne can't use any of their innate spells or rituals and gradually withers over the course of a week, turning to dust if they don't return before 7 days have passed.
  • Name
    Sense Visitors
    Traits
    • detection
    • divination
    • occult
    Entries
    • A pale sovereign automatically knows when a creature enters or leaves their demesne, though this doesn't give them precise knowledge of the creature's location.
Mid
  • Name
    Aura of Charm
    Traits
    • aura
    • emotion
    • incapacitation
    • mental
    • occult
    Entries
    • 80 feet. The aura of a pale sovereign is beguiling and inviting, affecting creatures beginning their turns within it with an 8th-level charm (39 Will save). A creature that fails its Will save perceives the pale sovereign as they were in life, not their current undead form. A creature that succeeds at its save is then temporarily immune to that pale sovereign's aura for 24 hours.
Bot
  • Name
    Curse of Eternal Sleep
    Activity
    Number
    2
    Unit
    action
    Traits
    • curse
    • enchantment
    • incapacitation
    • mental
    • occult
    • sleep
    Entries
    • The pale sovereign touches an adjacent living creature to send it into an endless slumber. The target must attempt a 39 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      • The target is unaffected and is temporarily immune for 24 hours.
      Success
      • The target becomes drowsy and is slowed||slowed 1 for 1 minute.
      Failure
      • The target falls unconscious, though it doesn't fall prone or release what it's holding. It can't awaken with a successful Perception check, though dealing any amount of damage to the creature breaks the slumber. If it's still unconscious after 1 hour, it awakens.
      Critical Failure
      • The target falls unconscious permanently, falling prone, and can't be awoken as long as the curse remains.
  • Name
    Siphon Vitality
    Activity
    Number
    3
    Unit
    action
    Traits
    • necromancy
    • negative
    • occult
    Entries
    • The pale sovereign siphons the life force from creatures around them. All living creatures in a 30-foot emanation take 6d8 negative damage (39 basic Fortitude save). The pale sovereign regains HP equal to the highest damage a single creature took from this effect.

Background

Lore

No lore provided.