Monster Dossier
Palace Skelm
Palace Skelm is a fantasy monster entry from source B3.
Traits
lemediumhumanoidskelm
Rules & statistics
Monster Profile
Perception
15
Senses
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- aklo
- common
- Abilities
- tongues
Skills
- Athletics
- 18
- Deception
- 21
- Diplomacy
- 17
- Intimidation
- 17
- Occultism
- 16
- Society
- 16
- Stealth
- 16
- Thievery
- 16
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 3
- Int
- 4
- Wis
- 3
- Cha
- 5
Items
- signet ring
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 17
- Ref
- 16
- Will
- 15
- Hp
- Hp
- 155
- Weaknesses
- Amount
- 10
- Name
- cold iron
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 20
- Traits
- agile
- magical
- Effects
- Grab
- Damage
- 2d8+9 bludgeoning plus Grab
- Types
- bludgeoning
- Range
- Melee
- Name
- antler
- Attack
- 20
- Traits
- magical
- Effects
- Knockdown
- Damage
- 2d12+9 piercing plus Knockdown (page 305)
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 26
- Entry
- 0
- Level
- 5
- Spells
- Name
- daze
- Name
- message
- 2
- Spells
- Name
- invisibility
- Amount
- 3
- 4
- Spells
- Name
- clairaudience
- Name
- enthrall
- Name
- outcast's curse
- Name
- paranoia
- Amount
- at will
- Name
- private sanctum
- Name
- suggestion
- Constant
- 5
- Spells
- Name
- tongues
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- auditory
- illusion
- linguistic
- occult
- Trigger
- The skelm hears a creature speak within 30 feet
- Entries
- The skelm sows paranoia by putting treacherous words on another's lips. The skelm whispers up to 12 words and attempts a Deception check against the Perception DC of a creature other than the triggering creature within 30 feet.
- Type
- successDegree
- Entries
- Critical Success
- The target hears the skelm's words as if they were spoken by the triggering creature. This can alter linguistic effects. The skelm also casts paranoia or suggestion on the target, if he likes.
- Success
- As critical success, except the skelm can't cast paranoia or suggestion.
- Failure
- The target doesn't hear the skelm's words, and they have no effect.
- Critical Failure
- The target hears the skelm speak the words.
- Name
- Corrupt Speech
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- occult
- polymorph
- transmutation
- Entries
- The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strike||Strikes but might change the damage type his Strike||Strikes deal.
- Name
- Change Shape
- Activity
- Number
- 2
- Unit
- action
- Traits
- emotion
- enchantment
- occult
- mental
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The skelm gives an impassioned speech calling for his followers to act upon their convictions. Each creature within 30 feet must attempt a 24 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature can immediately Strike an adjacent creature of its choosing.
- Success
- The creature is unaffected.
- Failure
- The creature immediately Strike||Strikes an adjacent creature; if multiple creatures are adjacent, the skelm chooses the target. If no creatures are adjacent, the creature is flat-footed and fascinated with the skelm until the start of its next turn.
- Name
- Incite Violence
Background
Lore
No lore provided.