Monster Dossier

Pakalchi

Pakalchi is a fantasy monster entry from source B3.

Level 9

Traits

nemediumfiendsahkil

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian
Abilities
  • telepathy 100

Skills

Acrobatics
18
Deception
21
Diplomacy
21
Intimidation
21
Stealth
18

Ability Mods

Str
4
Dex
5
Con
4
Int
2
Wis
3
Cha
6

Defenses

Ac
26
Saving Throws
Fort
17
Ref
18
Will
20
Hp
  • Hp
    140
Immunities
  • poison
  • fear
Weaknesses
  • Amount
    5
    Name
    good

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    vine
    Attack
    18
    Traits
    • finesse
    • reach
    • versatile
    Effects
    • betrayal toxin
    Damage
    2d10+6 slashing plus 1d6 evil, 1d6 persistent damage||persistent bleed, and betrayal toxin
    Types
    • evil
    • persistent
    • slashing
  • Range
    Melee
    Name
    claw
    Attack
    18
    Traits
    • agile
    • finesse
    Damage
    2d10+6 slashing plus 1d6 evil
    Types
    • evil
    • slashing
  • Range
    Ranged
    Name
    thorn
    Attack
    18
    Traits
    • agile
    • range increment
    Effects
    • betrayal toxin
    Damage
    2d4+6 piercing plus 1d6 evil, 1d6 persistent damage||persistent bleed, and betrayal toxin
    Types
    • evil
    • persistent
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    30
    Entry
    0
    Level
    5
    Spells
    • Name
      detect magic
    5
    Spells
    • Name
      charm
    • Name
      calm emotions
    • Name
      suggestion
      Amount
      at will
    6
    Spells
    • Name
      dominate
    7
    Spells
    • Name
      mask of terror
      Notes
      • self only
    Constant
    6
    Spells
    • Name
      tongues
    • Name
      true seeing

Abilities

Top
  • Entries
    • A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
    Name
    Easy to Call
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature moves adjacent to the pakalchi
    Entries
    • Writhing, pitch-black vines wrap around the creature. The creature takes 1d6 slashing damage and takes a –15-foot circumstance penalty to its Speeds until the end of its next turn.
    Name
    Entangling Train
Bot
  • Type
    affliction
    Name
    Betrayal Toxin
    Traits
    • divine
    • enchantment
    • mental
    • poison
    Note
    A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally
    DC
    28
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      stupefied 1
      Duration
      1 round
    • Stage
      2
      Entry
      stupefied 2
      Duration
      1 round
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
    Name
    Skip Between
    Traits
    • conjuration
    • divine
    • teleportation

Background

Lore

No lore provided.