Monster Dossier

Otyugh

Otyugh OTYUGH "PETS" Otyughs happily wallow in and consume the garbage of other creatures, making them an efficient (and ecological) disposal system for...

Level 4

Traits

nlargeaberration

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • common

Skills

Acrobatics
8
Athletics
14
Stealth
Std
8
In lair
11

Ability Mods

Str
6
Dex
2
Con
4
Int
-2
Wis
2
Cha
-2

Defenses

Ac
20
Saving Throws
Fort
12
Ref
8
Will
10
Hp
  • Hp
    70
Immunities
  • disease

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    14
    Effects
    • filth fever
    Damage
    2d6+6 piercing plus filth fever
    Types
    • piercing
  • Range
    Melee
    Name
    tentacle
    Attack
    14
    Traits
    • agile
    • reach
    Effects
    • Grab
    Damage
    1d6+6 bludgeoning plus Grab
    Types
    • bludgeoning

Abilities

Mid
  • Traits
    • aura
    • olfactory
    Entries
    • 40 feet. A creature entering the aura must succeed at a 20 Fortitude save or be sickened 1 (plus slowed 1 for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a –2 circumstance penalty to saves against diseases. An otyugh's stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with create water and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench.
    Name
    Stench
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d6+6 bludgeoning, 22
    Name
    Constrict
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The otyugh attempts to move all creatures that it has grabbed into other spaces within the reach of its tentacles, rolling a single Athletics check and comparing the result against each creature's Fortitude DC. On a failure, the creature remains in place, and on a critical failure, the creature is no longer grabbed.
    Name
    Reposition
  • Type
    affliction
    Name
    Filth Fever
    Traits
    • disease
    Note
    The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured.
    DC
    20
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      carrier with no ill effect
      Duration
      1d4 hours
    • Stage
      2
      Entry
      sickened 1
      Duration
      1 day
    • Stage
      3
      Entry
      sickened 1 and slowed 1 as long as it remains sickened
      Duration
      1 day
    • Stage
      4
      Entry
      unconscious ;
      Duration
      1 day

Background

Lore

Otyugh

OTYUGH "PETS"

Otyughs happily wallow in and consume the garbage of other creatures, making them an efficient (and ecological) disposal system for those bold enough to try such a tack. The problem, though, as such otyugh keepers soon realize, is supplying enough refuse to keep the nigh-insatiable otyugh from wandering off from its miasmic kennel.

Lords of sewers, ditches, and landfills, otyughs are filthy monstrosities that stomp about on three massive legs in search of tasty garbage and refuse. Using two barbed tentacles to grasp and tear, guided by a third with a proliferation of eyes at the end, the otyugh has perfectly adapted to life in its cramped, disgusting environment, where it uses its appendages to see into tight spaces and grasp hidden prey.

Most assume that otyughs originally evolved in swamps and moved into sewers as civilization encroached on their natural habitats. True or not, they are now one of the larger predators in those dank environs. Otyughs are territorial, but they have been known to form loose collectives, even giving each other important-sounding titles like "king of offal" and "duchess of slime" to indicate their rank and station in their sludgy underworld beneath the streets.

Those who run across an otyugh might be surprised to hear it speak, shouting at intruders to leave its putrid home or demanding tribute in the form of trash or other prizes of dubious nature.