Monster Dossier

Orochi

Orochi is a fantasy monster entry from source FRP3.

Level 18

Traits

rarecegargantuanamphibiousbeast

Rules & statistics

Monster Profile

Perception

33

Senses

  • Name
    darkvision
  • Name
    low-light vision

Languages

Languages
  • aklo
  • common
  • draconic

Skills

Acrobatics
30
Athletics
36
Intimidation
31
Survival
29

Ability Mods

Str
10
Dex
6
Con
10
Int
5
Wis
4
Cha
6

Defenses

Ac
Std
42
Abilities
all-around vision
Saving Throws
Fort
33
Ref
30
Will
27
Hp
  • Hp
    400
    Name
    body
  • Hp
    60
    Name
    head
    Abilities
    • multiple heads
Immunities
  • area damage
Weaknesses
  • Name
    cold iron
Resistances
  • Amount
    15
    Name
    poison

Speed

Walk
30
Swim
60

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    35
    Traits
    • reach
    Effects
    • Improved Grab
    Damage
    3d12+18 piercing plus Improved Grab
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    35
    Traits
    • agile
    • magical
    • reach
    Effects
    • Improved Knockdown
    Damage
    3d10+18 bludgeoning plus Improved Knockdown
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    rock
    Attack
    34
    Traits
    • brutal
    • range increment
    Damage
    3d8+18 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 60 feet, 37
    Name
    Frightful Presence
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
  • Entries
    • A creature can attempt to sever one of the orochi's eight heads by specifically targeting it and dealing damage equal to the head's HP. A head not completely severed returns to full HP at the end of the attacking creature's turn.
    • An orochi that loses all of their heads immediately dies.
    Name
    Multiple Heads
  • Entries
    • The orochi gains an extra reaction per round for each of their heads that remains beyond the first, which it can use only to make Attacks of Opportunity. They can't use more than 1 reaction on the same triggering action, and the orochi must use a different head for each Attack of Opportunity.
    Name
    Multiple Opportunities
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The orochi makes a number of jaws Strike||Strikes equal to the number of their remaining heads, each against a different target. The orochi's multiple attack penalty doesn't increase until after the orochi makes all of their attacks.
    Name
    Orochi Flurry
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • Huge, 2d12+18 bludgeoning, Rupture 40.
    Name
    Swallow Whole

Background

Lore

No lore provided.