Monster Dossier

Orca

Orca is a fantasy monster entry from source B2.

Level 5

Traits

nhugeanimal

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    aquatic echolocation
    Range
    120
  • Name
    low-light vision

Skills

Athletics
14
Stealth
13

Ability Mods

Str
7
Dex
2
Con
5
Int
-4
Wis
3
Cha
0

Defenses

Ac
21
Saving Throws
Fort
14
Ref
11
Will
12
Hp
  • Hp
    75

Speed

Swim
60

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    13
    Effects
    • Grab
    Damage
    2d8+9 piercing plus Grab
    Types
    • piercing

Abilities

Top
  • Entries
    • An orca can use its hearing as a precise sense at the listed range, but only underwater.
    Name
    Aquatic Echolocation
  • Entries
    • An orca can hold its breath for 2 hours.
    Name
    Deep Breath
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 30 feet. An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it is prone until it Crawls to return to the water.
    Name
    Aquatic Ambush
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The orca Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet in the air, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the orca splashes back down into the water.
    Name
    Breach

Background

Lore

No lore provided.