Monster Dossier
Orca
Orca is a fantasy monster entry from source B2.
Traits
nhugeanimal
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- aquatic echolocation
- Range
- 120
- Name
- low-light vision
Skills
- Athletics
- 14
- Stealth
- 13
Ability Mods
- Str
- 7
- Dex
- 2
- Con
- 5
- Int
- -4
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 14
- Ref
- 11
- Will
- 12
- Hp
- Hp
- 75
Speed
- Swim
- 60
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 13
- Effects
- Grab
- Damage
- 2d8+9 piercing plus Grab
- Types
- piercing
Abilities
- Top
- Entries
- An orca can use its hearing as a precise sense at the listed range, but only underwater.
- Name
- Aquatic Echolocation
- Entries
- An orca can hold its breath for 2 hours.
- Name
- Deep Breath
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 30 feet. An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it is prone until it Crawls to return to the water.
- Name
- Aquatic Ambush
- Activity
- Number
- 2
- Unit
- action
- Entries
- The orca Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet in the air, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the orca splashes back down into the water.
- Name
- Breach
Background
Lore
No lore provided.