Monster Dossier

Orc Commander

Orc Commander When orcs raid, the strongest is chosen as the leader. Bonds of blood are especially strong among orcs, and the mightiest orc holds are ty...

Level 2

Traits

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Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision

Skills

Athletics
8
Intimidation
6
Survival
5

Ability Mods

Str
4
Dex
2
Con
1
Int
-1
Wis
1
Cha
2

Items

  • hide||hide armor
  • javelin (6)
  • maul

Defenses

Ac
19
Saving Throws
Fort
7
Ref
6
Will
7
Hp
  • Hp
    32

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    maul
    Attack
    10
    Traits
    • shove
    Damage
    1d12 + 4 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    fist
    Attack
    10
    Traits
    • agile
    • nonlethal
    Damage
    1d4 + 4 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    javelin
    Attack
    8
    Traits
    • thrown
    Damage
    1d6 + 4 piercing
    Types
    • piercing

Abilities

Mid
  • Name
    Ferocity
    Activity
    Number
    1
    Unit
    reaction
    Entries
    • When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the wounded 1 condition (or increases the wounded value by 1 if they already have that condition). The orc can't use this ability at wounded 3.
Bot
  • Name
    Battle Cry
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • mental
    Entries
    • Bellowing mightily, the commander gives themself and all orc allies within 60 feet who can hear them a +1 status bonus to attack rolls and damage rolls until the start of the orc commander's next turn.

Background

Lore

Orc Commander

When orcs raid, the strongest is chosen as the leader. Bonds of blood are especially strong among orcs, and the mightiest orc holds are typically made up of siblings who have chosen a strong commander to protect their kinfolk.