Monster Dossier
Orc Commander
Orc Commander When orcs raid, the strongest is chosen as the leader. Bonds of blood are especially strong among orcs, and the mightiest orc holds are ty...
Traits
cemediumhumanoidorc
Rules & statistics
Monster Profile
Perception
11
Senses
- Name
- darkvision
Skills
- Athletics
- 8
- Intimidation
- 6
- Survival
- 5
Ability Mods
- Str
- 4
- Dex
- 2
- Con
- 1
- Int
- -1
- Wis
- 1
- Cha
- 2
Items
- hide||hide armor
- javelin (6)
- maul
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 7
- Ref
- 6
- Will
- 7
- Hp
- Hp
- 32
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- maul
- Attack
- 10
- Traits
- shove
- Damage
- 1d12 + 4 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- fist
- Attack
- 10
- Traits
- agile
- nonlethal
- Damage
- 1d4 + 4 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- javelin
- Attack
- 8
- Traits
- thrown
- Damage
- 1d6 + 4 piercing
- Types
- piercing
Abilities
- Mid
- Name
- Ferocity
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the wounded 1 condition (or increases the wounded value by 1 if they already have that condition). The orc can't use this ability at wounded 3.
- Bot
- Name
- Battle Cry
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- mental
- Entries
- Bellowing mightily, the commander gives themself and all orc allies within 60 feet who can hear them a +1 status bonus to attack rolls and damage rolls until the start of the orc commander's next turn.
Background
Lore
Orc Commander
When orcs raid, the strongest is chosen as the leader. Bonds of blood are especially strong among orcs, and the mightiest orc holds are typically made up of siblings who have chosen a strong commander to protect their kinfolk.