Monster Dossier
Ooze, Sewer
Ooze, Sewer These amorphous masses of sewage and detritus make their way through filthy culverts beneath cities. Some grow to enormous sizes and have in...
Traits
nmediummindlessooze
Rules & statistics
Monster Profile
Perception
3
Senses
- Name
- motion sense
- Range
- 60
- Name
- no vision
Skills
- Stealth
- Std
- 1
- In sewers
- 4
Ability Mods
- Str
- 2
- Dex
- -5
- Con
- 4
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 8
- Saving Throws
- Fort
- 9
- Ref
- 1
- Will
- 3
- Hp
- Hp
- 40
- Immunities
- acid
- critical hits
- mental
- sneak attack
- unconscious
Speed
- Walk
- 10
Attacks
- Range
- Melee
- Name
- pseudopod
- Attack
- 9
- Damage
- 1d6 + 1 bludgeoning plus 1d4 acid
- Types
- acid
- bludgeoning
Abilities
- Top
- Name
- Motion Sense
- Entries
- A sewer ooze can sense nearby motion through vibration and air movement, allowing it to fight as well as if it could see. However, a sewer ooze can't see, so effects that depend on vision or seeing don't work on it.
- Bot
- Name
- Filth Wave
- Activity
- Number
- 1
- Unit
- action
- Entries
- The sewer ooze unleashes a wave of filth, covering all creatures within 20 feet of itself. Each creature in the area must succeed at a 17 Reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls over and gains the prone condition). A creature can Interact to clean someone off. This decreases the Speed penalty to –5 feet after 1 action, or to no penalty after 2 actions. After using Filth Wave, the ooze can't use it again for 1 minute.
Background
Lore
Ooze, Sewer
These amorphous masses of sewage and detritus make their way through filthy culverts beneath cities. Some grow to enormous sizes and have insatiable appetites.