Monster Dossier

Omox

Omox is a fantasy monster entry from source B3.

Level 12

Traits

uncommoncemediumdemonfiendooze

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    greater darkvision

Languages

Languages
  • abyssal
  • celestial
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
24
Athletics
23
Religion
20
Stealth
24

Ability Mods

Str
7
Dex
3
Con
7
Int
2
Wis
4
Cha
4

Defenses

Ac
25
Saving Throws
Fort
25
Ref
21
Will
20
Hp
  • Hp
    395
Immunities
  • acid
  • poison
  • critical hits
  • disease
  • precision
Weaknesses
  • Amount
    10
    Name
    cold iron
  • Amount
    10
    Name
    good

Speed

Walk
40
Climb
20
Swim
80

Attacks

  • Range
    Melee
    Name
    sludge tendril
    Attack
    25
    Effects
    • Grab
    Damage
    2d6+13 bludgeoning plus 2d6 acid and 1d6 evil and Grab
    Types
    • acid
    • bludgeoning
    • evil
  • Range
    Ranged
    Name
    slime ball
    Attack
    24
    Traits
    • range increment
    Effects
    • slime trap
    Damage
    2d4+13 bludgeoning plus 2d6 acid and 1d6 evil and slime trap
    Types
    • acid
    • bludgeoning
    • evil

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    32
    Entry
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      control water
    • Name
      create water
      Amount
      at will
    • Name
      dimension door
    • Name
      stinking cloud

Abilities

Top
  • Entries
    • An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of prestidigitation, takes 2d6 mental damage. They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth.
    Name
    Cleanly Vulnerability
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • concentrate
    Trigger
    A creature hits the omox with a melee weapon
    Entries
    • The omox attempts to Disarm the triggering creature. On a critical success, the weapon becomes subsumed within the omox's body rather than falling to the ground, from which it must be Disarmed before it can be retrieved.
    Name
    Grab Weapon
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • concentrate
    • conjuration
    • teleportation
    Requirements
    The omox is in a space of liquid
    Entries
    • The omox teleports from its current space to any unoccupied space of liquid within 120 feet.
    Name
    Liquid Leap
  • Entries
    • A creature hit by an omox's slime ball must attempt a 32 Reflex save.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected.
      Failure
      The creature takes a –10-foot circumstance penalty to its Speeds for 1 minute or until it Escape||Escapes (35).
      Critical Failure
      As failure, but the target is also clumsy 1 for the same duration.
    Name
    Slime Trap
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The omox has a creature grabbed
    Entries
    • The demon flows over the grabbed creature, covering it in oozing acidic slime. The creature must succeed at a 32 Fortitude save or else it becomes blinded and must hold its breath or begin suffocating. These effects lasts as long as the omox has the creature grabbed. Deception and charm rather than burning hands.
    Name
    Smother

Background

Lore

No lore provided.