Monster Dossier
Omox
Omox is a fantasy monster entry from source B3.
Traits
uncommoncemediumdemonfiendooze
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- greater darkvision
Languages
- Languages
- abyssal
- celestial
- draconic
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 24
- Athletics
- 23
- Religion
- 20
- Stealth
- 24
Ability Mods
- Str
- 7
- Dex
- 3
- Con
- 7
- Int
- 2
- Wis
- 4
- Cha
- 4
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 25
- Ref
- 21
- Will
- 20
- Hp
- Hp
- 395
- Immunities
- acid
- poison
- critical hits
- disease
- precision
- Weaknesses
- Amount
- 10
- Name
- cold iron
- Amount
- 10
- Name
- good
Speed
- Walk
- 40
- Climb
- 20
- Swim
- 80
Attacks
- Range
- Melee
- Name
- sludge tendril
- Attack
- 25
- Effects
- Grab
- Damage
- 2d6+13 bludgeoning plus 2d6 acid and 1d6 evil and Grab
- Types
- acid
- bludgeoning
- evil
- Range
- Ranged
- Name
- slime ball
- Attack
- 24
- Traits
- range increment
- Effects
- slime trap
- Damage
- 2d4+13 bludgeoning plus 2d6 acid and 1d6 evil and slime trap
- Types
- acid
- bludgeoning
- evil
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 32
- Entry
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- control water
- Name
- create water
- Amount
- at will
- Name
- dimension door
- Name
- stinking cloud
Abilities
- Top
- Entries
- An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of prestidigitation, takes 2d6 mental damage. They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth.
- Name
- Cleanly Vulnerability
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- concentrate
- Trigger
- A creature hits the omox with a melee weapon
- Entries
- The omox attempts to Disarm the triggering creature. On a critical success, the weapon becomes subsumed within the omox's body rather than falling to the ground, from which it must be Disarmed before it can be retrieved.
- Name
- Grab Weapon
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- conjuration
- teleportation
- Requirements
- The omox is in a space of liquid
- Entries
- The omox teleports from its current space to any unoccupied space of liquid within 120 feet.
- Name
- Liquid Leap
- Entries
- A creature hit by an omox's slime ball must attempt a 32 Reflex save.
- Type
- successDegree
- Entries
- Success
- The creature is unaffected.
- Failure
- The creature takes a –10-foot circumstance penalty to its Speeds for 1 minute or until it Escape||Escapes (35).
- Critical Failure
- As failure, but the target is also clumsy 1 for the same duration.
- Name
- Slime Trap
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The omox has a creature grabbed
- Entries
- The demon flows over the grabbed creature, covering it in oozing acidic slime. The creature must succeed at a 32 Fortitude save or else it becomes blinded and must hold its breath or begin suffocating. These effects lasts as long as the omox has the creature grabbed. Deception and charm rather than burning hands.
- Name
- Smother
Background
Lore
No lore provided.