Monster Dossier
Ochre Jelly
Ochre Jelly is a fantasy monster entry from source B1.
Traits
nlargemindlessooze
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- motion sense
- Range
- 60
- Name
- no vision
Skills
- Athletics
- 13
Ability Mods
- Str
- 4
- Dex
- -5
- Con
- 6
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 12
- Saving Throws
- Fort
- 15
- Ref
- 4
- Will
- 7
- Hp
- Hp
- 150
- Immunities
- acid
- electricity
- mental
- piercing
- precision
- slashing
- critical hits
- unconscious
- visual
Speed
- Walk
- 15
- Climb
- 10
Attacks
- Range
- Melee
- Name
- pseudopod
- Attack
- 15
- Effects
- Grab
- Damage
- 1d8+7 bludgeoning plus 2d4 acid and Grab
- Types
- acid
- bludgeoning
Abilities
- Top
- Entries
- A sewer ooze can sense nearby motion through vibration and air movement.
- Name
- Motion Sense
- Mid
- Entries
- Whenever an ochre jelly is hit by an attack or effect that would deal slashing, piercing, or electricity damage and the ochre jelly has at least 10 HP, the jelly splits into two identical jellies with half the original's HP. One jelly is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).
- Name
- Split
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d8+3 bludgeoning plus 1d4 acid, 23
- Name
- Constrict
- Entries
- An ochre jelly's acid damages only flesh—not bone, stone, wood, or other materials.
- Name
- Ochre Acid
Background
Lore
No lore provided.