Monster Dossier

Ochre Jelly

Ochre Jelly is a fantasy monster entry from source B1.

Level 5

Traits

nlargemindlessooze

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    motion sense
    Range
    60
  • Name
    no vision

Skills

Athletics
13

Ability Mods

Str
4
Dex
-5
Con
6
Int
-5
Wis
0
Cha
-5

Defenses

Ac
12
Saving Throws
Fort
15
Ref
4
Will
7
Hp
  • Hp
    150
Immunities
  • acid
  • electricity
  • mental
  • piercing
  • precision
  • slashing
  • critical hits
  • unconscious
  • visual

Speed

Walk
15
Climb
10

Attacks

  • Range
    Melee
    Name
    pseudopod
    Attack
    15
    Effects
    • Grab
    Damage
    1d8+7 bludgeoning plus 2d4 acid and Grab
    Types
    • acid
    • bludgeoning

Abilities

Top
  • Entries
    • A sewer ooze can sense nearby motion through vibration and air movement.
    Name
    Motion Sense
Mid
  • Entries
    • Whenever an ochre jelly is hit by an attack or effect that would deal slashing, piercing, or electricity damage and the ochre jelly has at least 10 HP, the jelly splits into two identical jellies with half the original's HP. One jelly is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).
    Name
    Split
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d8+3 bludgeoning plus 1d4 acid, 23
    Name
    Constrict
  • Entries
    • An ochre jelly's acid damages only flesh—not bone, stone, wood, or other materials.
    Name
    Ochre Acid

Background

Lore

No lore provided.