Monster Dossier

Nucol

Nucol is a fantasy monster entry from source B3.

Level 4

Traits

nemediumfiendsahkil

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    100

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian
Abilities
  • telepathy 60 feet

Skills

Athletics
12
Deception
10
Intimidation
12
Stealth
10

Ability Mods

Str
4
Dex
2
Con
3
Int
0
Wis
3
Cha
2

Defenses

Ac
20
Saving Throws
Fort
13
Ref
10
Will
11
Hp
  • Hp
    75
Immunities
  • disease
  • fear
Weaknesses
  • Amount
    5
    Name
    good

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    tusk
    Attack
    12
    Traits
    • deadly
    Effects
    • nervous consumption
    Damage
    2d8+6 piercing plus 1d4 evil and nervous consumption
    Types
    • evil
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    20
    Entry
    0
    Level
    2
    Spells
    • Name
      detect magic
    • Name
      mage hand
    1
    Spells
    • Name
      grease
      Amount
      3
    3
    Spells
    • Name
      fear
      Amount
      at will
    • Name
      remove disease

Abilities

Top
  • Entries
    • A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
    Name
    Easy to Call
Bot
  • Type
    affliction
    Name
    Nervous Consumption
    Traits
    • disease
    • divine
    • emotion
    • enchantment
    • mental
    DC
    21
    Saving Throw
    Fortitude
    Onset
    1 minute
    Stages
    • Stage
      1
      Entry
      sickened 1 and stupefied 1
      Duration
      1 day
    • Stage
      2
      Entry
      clumsy 1 and stupefied 2
      Duration
      1 day
    • Stage
      3
      Entry
      clumsy 2 and stupefied 3
      Duration
      1 day
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
    Name
    Skip Between
    Traits
    • conjuration
    • divine
    • teleportation
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The nucol flexes one of its infected wounds, releasing a spray of pus in a 15-foot cone or targeting an individual creature within 30 feet. A creature targeted or in the area is exposed to nervous consumption.
    Name
    Spray Pus

Background

Lore

No lore provided.