Monster Dossier
Nuckelavee
Nuckelavee is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
16
Senses
- Name
- low-light vision
Languages
- Languages
- aklo
- common
- sylvan
Skills
- Athletics
- 19
- Intimidation
- 19
- Nature
- 16
- Stealth
- 18
- Survival
- 16
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 4
- Int
- 1
- Wis
- 3
- Cha
- 4
Items
- +1 striking bastard sword
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 19
- Ref
- 16
- Will
- 20
- Hp
- Hp
- 190
- Immunities
- poison
- disease
- Weaknesses
- Amount
- 10
- Name
- cold iron
Speed
- Walk
- 40
- Swim
- 40
Attacks
- Range
- Melee
- Name
- bastard sword
- Attack
- 21
- Traits
- magical
- reach
- two-hand
- Effects
- mortasheen
- Damage
- 2d8+12 slashing plus 1d6 poison and mortasheen
- Types
- poison
- slashing
- Range
- Melee
- Name
- jaws
- Attack
- 20
- Traits
- agile
- Effects
- mortasheen
- Damage
- 2d8+12 piercing plus 1d6 poison and mortasheen
- Types
- piercing
- poison
- Range
- Melee
- Name
- hoof
- Attack
- 20
- Effects
- mortasheen
- Damage
- 2d6+12 bludgeoning plus mortasheen
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 28
- Entry
- 3
- Spells
- Name
- stinking cloud
- 5
- Spells
- Name
- control water
Abilities
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 30 feet, 25
- Name
- Frightful Presence
- Entries
- Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 damage to it and causing it to be sickened 2. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).
- Name
- Purity Vulnerability
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- disease
- necromancy
- poison
- primal
- Entries
- The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 negative damage (28 basic Fortitude save) to living creatures in the area.
- A creature that fails also takes 2d6 persistent damage||persistent bleed damage.
- The nuckelavee can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Type
- affliction
- Name
- Mortasheen
- Traits
- disease
- Note
- The target can't recover from the fatigued condition caused by mortasheen until the disease is cured. Mortasheen gains the virulent trait against animals and plants
- DC
- 28
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- Carrier with no ill effect
- Duration
- 1 day
- Stage
- 2
- Entry
- drained 1 and fatigued
- Duration
- 1 day
- Stage
- 3
- Entry
- drained 2 and fatigued
- Duration
- 1 day
- Activity
- Number
- 3
- Unit
- action
- Entries
- Medium or smaller, hoof, 28
- Name
- Trample
Background
Lore
No lore provided.