Monster Dossier

Nouvabal

Female xulgath mage

Level 7

Traits

cemediumhumanoidxulgath

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • draconic
  • undercommon

Skills

Acrobatics
15
Arcana
12
Athletics
13
Deception
15
Intimidation
17
Society
9
Survival
12

Ability Mods

Str
1
Dex
2
Con
1
Int
0
Wis
1
Cha
5

Items

  • +1 light mace

Defenses

Ac
23
Saving Throws
Fort
12
Ref
13
Will
14
Hp
  • Hp
    115

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • magical
    • shove
    Name
    light mace
    Attack
    15
    Damage
    1d4+4 bludgeoning
  • Range
    Melee
    Name
    jaws
    Attack
    14
    Damage
    1d8+2 piercing
  • Range
    Melee
    Traits
    • agile
    Name
    claw
    Attack
    14
    Damage
    2d6+2 slashing

Spellcasting

  • Tradition
    arcane
    Type
    Spontaneous
    DC
    26
    Attack
    18
    Entry
    0
    Level
    4
    Spells
    • Name
      acid splash
    • Name
      detect magic
    • Name
      mage hand
    • Name
      read aura
    • Name
      shield
    1
    Slots
    4
    Spells
    • Name
      burning hands
    • Name
      fear
    • Name
      magic missile
    • Name
      ray of enfeeblement
    2
    Slots
    4
    Spells
    • Name
      create food
    • Name
      dispel magic
    • Name
      flaming sphere
    • Name
      see invisibility
    3
    Slots
    4
    Spells
    • Name
      fireball
    • Name
      haste
    • Name
      magic missile
    4
    Slots
    3
    Spells
    • Name
      acid arrow
    • Name
      dimension door
    • Name
      lightning bolt
  • Name
    Bloodline Spells
    Type
    Focus
    Fp
    3
    DC
    26
    Entry
    4
    Spells
    • Name
      ancestral memories
    • Name
      extend spell

Abilities

  • Traits
    • aura
    • olfactory
    Entries
    • 30 feet. A creature entering the aura must attempt a 25 Fortitude save. On a failure, the creature is sickened|CRB|sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
    Name
    Stench
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature Casts a Spell the xulgath mage has in her repertoire
    Entries
    • The xulgath mage expends one of her spell slots to counter the triggering creature's casting of the spell in her repertoire. The xulgath mage loses the spell slot as if she had cast the triggering spell and attempts to counteract the triggering spell.
    Name
    Counterspell

Background

Lore

No lore provided.