Monster Dossier
Noulotak Jailer
Human prison guard
Traits
nemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
19
Languages
- Languages
- common
Skills
- Acrobatics
- 20
- Athletics
- 21
- Intimidation
- 18
- Thievery
- 20
Ability Mods
- Str
- 5
- Dex
- 4
- Con
- 1
- Int
- 0
- Wis
- 3
- Cha
- 2
Items
- dagger
- average manacles
- mancatcher
- religious symbol of Saedrouk
- +1 scale mail
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 20
- Ref
- 21
- Will
- 17
- Hp
- Hp
- 175
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Traits
- reach
- Name
- mancatcher
- Attack
- 23
- Damage
- 1d8+9 slashing plus restrain
- Range
- Melee
- Traits
- agile
- versatile S
- Name
- dagger
- Attack
- 23
- Damage
- 1d4+9 piercing
- Range
- Ranged
- Traits
- agile
- thrown
- versatile S
- Name
- dagger
- Attack
- 22
- Damage
- 1d4+9 piercing
Abilities
- Mid
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Bot
- Name
- Restrain
- Entries
- When the jailer makes a successful mancatcher Strike, their target must succeed at a 27 Reflex save or become grabbed until the end of the jailer's next turn.
- Each time the target fails an attempt to Escape the jailer, it takes 2d6 piercing damage.
- Name
- Subduing Attack
- Entries
- Noulotak jailers deal an additional 3d6 precision damage to creatures that are frightened or within reach of at least one of their allies. The jailer can make an attack with this additional damage as a nonlethal attack, if they choose.
Background
Lore
No lore provided.