Monster Dossier
Nosoi
Nosoi is a fantasy monster entry from source B1.
Traits
ntinymonitorpsychopomp
Rules & statistics
Monster Profile
Perception
6
Senses
- Name
- darkvision
- Name
- lifesense
- Range
- 60
Languages
- Languages
- abyssal
- celestial
- infernal
- requian
Skills
- Acrobatics
- 6
- Performance
- 6
- Religion
- 6
- Society
- 2
- Stealth
- 6
- Vreitaistian lore
- 8
- Library lore
- 8
Ability Mods
- Str
- -1
- Dex
- 3
- Con
- 1
- Int
- 1
- Wis
- 1
- Cha
- 3
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 4
- Ref
- 8
- Will
- 6
- Hp
- Hp
- 18
- Immunities
- death effects
- disease
Speed
- Walk
- 15
- Fly
- 40
Attacks
- Range
- Melee
- Name
- beak
- Attack
- 6
- Traits
- finesse
- magical
- Effects
- spirit touch
- Damage
- 1d4-1 piercing plus spirit touch
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 16
- Entry
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- Name
- sound burst
- 4
- Spells
- Name
- read omens
- Name
- talking corpse
Abilities
- Top
- Traits
- divination
- divine
- Entries
- A psychopomp senses the vital essence of living and undead creatures within the listed range.
- Name
- Lifesense
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strike||Strikes.
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- concentrate
- divine
- enchantment
- incapacitation
- mental
- Entries
- The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability.
- Type
- successDegree
- Entries
- Failure
- The creature is fascinated.
- Critical Failure
- As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends.
- Name
- Haunting Melody
- Entries
- A nosoi's Strike||Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal 1d6 negative damage to living creatures or 1d6 positive damage to undead.
- Name
- Spirit Touch
Background
Lore
No lore provided.