Monster Dossier
Norn
Norn is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
41
Senses
- Name
- detect magic
- Name
- greater darkvision
- Name
- lifesense
- Range
- 120
- Name
- true seeing
Languages
- Languages
- common
- jotun
- sylvan
- Abilities
- tongues
Skills
- Crafting
- 36
- Deception
- 35
- Intimidation
- 37
- Medicine
- 38
- Occultism
- 34
- Performance
- 31
- Religion
- 34
- Lore
- Std
- 28
- Note
- all
Ability Mods
- Str
- 7
- Dex
- 6
- Con
- 6
- Int
- 6
- Wis
- 10
- Cha
- 7
Defenses
- Ac
- 46
- Saving Throws
- Fort
- 34
- Ref
- 30
- Will
- 38
- Hp
- Hp
- 375
- Abilities
- regeneration 20 (deactivated by cold iron)
- Immunities
- flat-footed
- negative
Speed
- Walk
- 35
- Fly
- 35
Attacks
- Range
- Melee
- Name
- norn shears
- Attack
- 38
- Traits
- deadly
- magical
- reach
- versatile
- Effects
- sever fate
- Damage
- 4d6+15 slashing plus 5d6 negative and sever fate
- Types
- negative
- slashing
- Range
- Melee
- Name
- hand of fate
- Attack
- 38
- Traits
- agile
- magical
- reach
- Effects
- sever fate
- Damage
- 4d10+15 negative plus sever fate
- Types
- negative
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 42
- Entry
- 7
- Spells
- Name
- dispel magic
- Amount
- at will
- Name
- read omens
- Amount
- at will
- Name
- spellwrack
- Amount
- at will
- 8
- Spells
- Name
- maze
- Name
- wind walk
- 9
- Spells
- Name
- power word kill
- Name
- retrocognition
- Name
- weird
- 10
- Spells
- Name
- time stop
- Constant
- 10
- Spells
- Name
- detect magic
- Name
- mind blank
- Name
- tongues
- Name
- true seeing
Abilities
- Top
- Traits
- fortune
- Entries
- A norn automatically rolls a 20 when she rolls initiative.
- Name
- Sense Fate
- Entries
- This functions as the coven ability, except only norns can join a triumvirate, and it functions only as long as exactly three norns are part of the triumvirate. A triumvirate grants the following spells: alter reality (once per day), cataclysm, discern location, foresight, and revival.
- Name
- Triumvirate
- Bot
- Entries
- When a creature is subject to a fortune effect from a norn and a misfortune effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like Vaevad, Doudraind, or Grobreil, count as a norn for the purpose of this ability.
- Name
- Fated
- Traits
- necromancy
- occult
- Entries
- When a norn deals negative damage with a Strike, she regains 10 Hit Points. The target must succeed at a 39 Fortitude save or become drained 1 (drained 2 on a critical failure). Further negative damage dealt by the norn increases the drained condition value by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained 4.
- Name
- Sever Fate
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- divination
- occult
- Trigger
- A creature within 120 feet attempts a saving throw
- Entries
- The creature rolls the saving throw twice, and then the norn decides which result applies. If the norn chooses the lower roll, this is a misfortune effect; if she chooses the higher roll, it's a fortune effect; if they're the same, she decides which trait to apply.
- Name
- Shift Fate
- Activity
- Number
- 2
- Unit
- action
- Traits
- death
- manipulate
- necromancy
- occult
- Frequency
- Unit
- day
- Number
- 3
- Entries
- The norn produces a golden thread linked to the fate of a creature within 100 feet of her, then snips it short with her shears. The target takes 100 negative damage (42 basic Fortitude save). If the target is reduced to 0 Hit Points from this damage, the thread is completely severed and the creature dies immediately. A creature slain by Snip Thread can't be restored to life except by miracle, wish, or similarly powerful magic; or by divine intervention. Regardless of the outcome of their saving throw, a creature targeted by Snip Thread then becomes temporarily immune for 24 hours. The norn can't use Snip Thread again for 1d4 rounds.
- Name
- Snip Thread
Background
Lore
No lore provided.