Monster Dossier

Norn

Norn is a fantasy monster entry from source B2.

Level 20

Traits

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Rules & statistics

Monster Profile

Perception

41

Senses

  • Name
    detect magic
  • Name
    greater darkvision
  • Name
    lifesense
    Range
    120
  • Name
    true seeing

Languages

Languages
  • common
  • jotun
  • sylvan
Abilities
  • tongues

Skills

Crafting
36
Deception
35
Intimidation
37
Medicine
38
Occultism
34
Performance
31
Religion
34
Lore
Std
28
Note
all

Ability Mods

Str
7
Dex
6
Con
6
Int
6
Wis
10
Cha
7

Defenses

Ac
46
Saving Throws
Fort
34
Ref
30
Will
38
Hp
  • Hp
    375
    Abilities
    • regeneration 20 (deactivated by cold iron)
Immunities
  • flat-footed
  • negative

Speed

Walk
35
Fly
35

Attacks

  • Range
    Melee
    Name
    norn shears
    Attack
    38
    Traits
    • deadly
    • magical
    • reach
    • versatile
    Effects
    • sever fate
    Damage
    4d6+15 slashing plus 5d6 negative and sever fate
    Types
    • negative
    • slashing
  • Range
    Melee
    Name
    hand of fate
    Attack
    38
    Traits
    • agile
    • magical
    • reach
    Effects
    • sever fate
    Damage
    4d10+15 negative plus sever fate
    Types
    • negative

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    42
    Entry
    7
    Spells
    • Name
      dispel magic
      Amount
      at will
    • Name
      read omens
      Amount
      at will
    • Name
      spellwrack
      Amount
      at will
    8
    Spells
    • Name
      maze
    • Name
      wind walk
    9
    Spells
    • Name
      power word kill
    • Name
      retrocognition
    • Name
      weird
    10
    Spells
    • Name
      time stop
    Constant
    10
    Spells
    • Name
      detect magic
    • Name
      mind blank
    • Name
      tongues
    • Name
      true seeing

Abilities

Top
  • Traits
    • fortune
    Entries
    • A norn automatically rolls a 20 when she rolls initiative.
    Name
    Sense Fate
  • Entries
    • This functions as the coven ability, except only norns can join a triumvirate, and it functions only as long as exactly three norns are part of the triumvirate. A triumvirate grants the following spells: alter reality (once per day), cataclysm, discern location, foresight, and revival.
    Name
    Triumvirate
Bot
  • Entries
    • When a creature is subject to a fortune effect from a norn and a misfortune effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like Vaevad, Doudraind, or Grobreil, count as a norn for the purpose of this ability.
    Name
    Fated
  • Traits
    • necromancy
    • occult
    Entries
    • When a norn deals negative damage with a Strike, she regains 10 Hit Points. The target must succeed at a 39 Fortitude save or become drained 1 (drained 2 on a critical failure). Further negative damage dealt by the norn increases the drained condition value by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained 4.
    Name
    Sever Fate
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • divination
    • occult
    Trigger
    A creature within 120 feet attempts a saving throw
    Entries
    • The creature rolls the saving throw twice, and then the norn decides which result applies. If the norn chooses the lower roll, this is a misfortune effect; if she chooses the higher roll, it's a fortune effect; if they're the same, she decides which trait to apply.
    Name
    Shift Fate
  • Activity
    Number
    2
    Unit
    action
    Traits
    • death
    • manipulate
    • necromancy
    • occult
    Frequency
    Unit
    day
    Number
    3
    Entries
    • The norn produces a golden thread linked to the fate of a creature within 100 feet of her, then snips it short with her shears. The target takes 100 negative damage (42 basic Fortitude save). If the target is reduced to 0 Hit Points from this damage, the thread is completely severed and the creature dies immediately. A creature slain by Snip Thread can't be restored to life except by miracle, wish, or similarly powerful magic; or by divine intervention. Regardless of the outcome of their saving throw, a creature targeted by Snip Thread then becomes temporarily immune for 24 hours. The norn can't use Snip Thread again for 1d4 rounds.
    Name
    Snip Thread

Background

Lore

No lore provided.