Monster Dossier

Nilith

Nilith FROM THE DREAMLANDS The nilith's association with the remote and little-understood Dreamlands, also known as the Neshir, is unusual....

Level 10

Traits

nemediumaberration

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common
Abilities
  • telepathy 30 feet

Skills

Acrobatics
21
Athletics
17
Intimidation
23
Occultism
19
Stealth
21
Survival
17

Ability Mods

Str
3
Dex
5
Con
4
Int
3
Wis
3
Cha
5

Defenses

Ac
32
Saving Throws
Fort
17
Ref
20
Will
20
Hp
  • Hp
    150

Speed

Walk
25
Climb
30

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    23
    Traits
    • agile
    • finesse
    • magical
    Effects
    • Grab
    Damage
    2d10+9 slashing plus Grab
    Types
    • slashing
  • Range
    Melee
    Name
    fangs
    Attack
    23
    Traits
    • finesse
    • magical
    Damage
    2d12+9 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    29
    Entry
    0
    Level
    5
    Spells
    • Name
      mage hand
    • Name
      message
    • Name
      read aura
    • Name
      shield
    3
    Spells
    • Name
      mind reading
      Amount
      at will
    4
    Spells
    • Name
      blink
    • Name
      confusion
    • Name
      crushing despair
    • Name
      dream message
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    • Name
      nightmare
    5
    Spells
    • Name
      hallucination
    • Name
      mind probe

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • enchantment
    • mental
    • occult
    Requirements
    The nilith has a creature grabbed.
    Entries
    • The nilith reaches into the mind of the grabbed creature and implants disjointed images of the victim's worst fears and nightmares. The grabbed creature takes 6d6 mental damage (31 basic Will save). On a critical failure, the target is also affected as though by feeblemind, and it must attempt a second Will save against that effect.
    Name
    Mind Crush

Background

Lore

Nilith

FROM THE DREAMLANDS

The nilith's association with the remote and little-understood Dreamlands, also known as the Neshir, is unusual. They draw power from a latent dreaming connection to that realm, but they are native to the Material Plane.

The sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with red glowing eyes, wicked claws, and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh of the living, and folktales posit that those who have nightmares of these creatures are fated to one day be eaten by them. Niliths draw intense joy from tormenting sapient creatures, often focusing their predations on the pious and the just, from whom they draw forth their most basic fears and worst thoughts and revel in their victims' subsequent terror. More often than not, these despicable manipulators wish to drive their victims into madness and even to suicide. Most niliths lack the patience to spend too much time fully tearing down an individual, and when a nilith tires of its current plaything and becomes bored with its particular thoughts and fears, it murders the quarry before feeding on its flesh and moving onto the next victim.

Niliths are actually extensions of much deadlier creatures that dwell in a distant dimension beyond dreams—in a way, niliths are little more than remote feeding machines for the unknown alien entities to which they are connected. Scholars and dimensional travelers have attempted to uncover the exact mechanisms of this mysterious connection, but they have yet to decipher the truth. Indeed, many who investigate the nature of the nilith's bond are driven to madness before getting anywhere close. The odd connection to otherworldly beings might help explain the longevity of these creatures, as it is believed that niliths can live for thousands of years.

Thankfully for others, niliths are solitary creatures that hate the company of their own kind, likely because these harbingers of nightmares have no wish to taste the horrors they bring to others.