Monster Dossier
Nikaramsa
Nikaramsa is a fantasy monster entry from source B3.
Traits
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Rules & statistics
Monster Profile
Perception
25
Senses
- Name
- darkvision
- Name
- detect alignment
- Name
- see invisibility
Languages
- Languages
- common
- infernal
- Abilities
- telepathy 100 feet
Skills
- Athletics
- 24
- Deception
- 28
- Religion
- 25
- Stealth
- 25
Ability Mods
- Str
- 8
- Dex
- 3
- Con
- 2
- Int
- 1
- Wis
- 5
- Cha
- 8
Defenses
- Ac
- 35
- Saving Throws
- Fort
- 22
- Ref
- 25
- Will
- 27
- Hp
- Hp
- 315
- Immunities
- curses
- Weaknesses
- Amount
- 10
- Name
- good
Speed
- Walk
- 50
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 29
- Traits
- reach
- Damage
- 3d10+14 piercing plus 2d6 evil
- Types
- evil
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 29
- Traits
- agile
- reach
- Damage
- 3d6+14 slashing plus 2d6 evil
- Types
- evil
- slashing
- Range
- Melee
- Name
- tongue
- Attack
- 29
- Traits
- reach
- Effects
- Improved Knockdown
- Damage
- 3d6+14 bludgeoning plus 2d6 evil plus Improved Knockdown (page 305)
- Types
- bludgeoning
- evil
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 34
- Attack
- 26
- Entry
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 7
- Spells
- Name
- bane
- Name
- bless
- Name
- dimension door
- Name
- divine decree
- Notes
- evil only
- Name
- dream message
- Name
- heal
- Amount
- 3
- Name
- illusory disguise
- Amount
- at will
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- Name
- mind reading
- Name
- neutralize poison
- Name
- remove disease
- Name
- remove curse
- Name
- restore senses
- Name
- ventriloquism
- Amount
- at will
- Constant
- 7
- Spells
- Name
- detect alignment
- Name
- magic
Abilities
- Mid
- Traits
- divine
- illusion
- Entries
- A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a 36 Will save to see the nikaramsa as they truly are.
- If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully disbelieve this illusion|CRB|2|disbelieving illusions|0, the nikaramsa becomes Medium and enfeebled 2 for as long as everyone sees their true form.
- Name
- Towering Stance
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- curse
- divine
- Trigger
- A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison)
- Entries
- The nikaramsa attempts to counteract the enemy's spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a bane spell or the effect it was trying to remove.
- Name
- Pervert Miracle
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- enchantment
- mental
- Entries
- The nikaramsa focuses their gaze on one creature within 60 feet.
- That target must attempt a 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day.
- Type
- successDegree
- Entries
- Critical Success
- The nikaramsa is caught off guard by the strength of the target's resistance and becomes stupefied 2 until the end of their next turn.
- Success
- The target resists the nikaramsa's influence.
- Failure
- The target's focus and willpower drain away; it becomes stupefied 2 for 1 minute.
- Critical Failure
- As failure, but the target becomes stupefied 3 for 1 hour.
- Name
- Sap Mind
Background
Lore
No lore provided.