Monster Dossier

Nightmare

Nightmare NIGHTMARE STEEDS Nightmares allow only the evilest of creatures to ride them and are willing partners in destruction those creatures inflict....

Level 6

Traits

nelargebeastfiend

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • daemonic
  • infernal

Skills

Acrobatics
13
Athletics
16
Intimidation
14
Survival
12

Ability Mods

Str
6
Dex
3
Con
3
Int
1
Wis
4
Cha
2

Defenses

Ac
24
Saving Throws
Fort
15
Ref
15
Will
12
Hp
  • Hp
    100

Speed

Walk
40
Fly
90

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    16
    Traits
    • evil
    • magical
    Damage
    2d10+6 piercing plus 1d6 evil
    Types
    • evil
    • piercing
  • Range
    Melee
    Name
    hoof
    Attack
    16
    Traits
    • agile
    • evil
    • fire
    • magical
    Damage
    1d8+6 bludgeoning plus 1d6 evil and 1d8 fire
    Types
    • bludgeoning
    • evil
    • fire

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    24
    Entry
    7
    Spells
    • Name
      plane shift
      Notes
      • self and rider only

Abilities

Top
  • Traits
    • aura
    Entries
    • 15 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (23 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.
    Name
    Smoke
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • fire
    Entries
    • The nightmare Stride||Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 3d6 fire damage (24 basic Reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.
    Name
    Flaming Gallop

Background

Lore

Nightmare

NIGHTMARE STEEDS

Nightmares allow only the evilest of creatures to ride them and are willing partners in destruction those creatures inflict. Night hags are particularly well known to associate with nightmares.

Nightmares are flaming equine harbingers of death.