Monster Dossier

Nightgaunt

Nightgaunt is a fantasy monster entry from source B3.

Level 4

Traits

uncommoncnmediumaberrationdream

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision
  • Type
    precise
    Name
    thoughtsense
    Range
    60

Languages

Languages
  • aklo (can't speak any language)

Skills

Acrobatics
11
Athletics
13
Stealth
11

Ability Mods

Str
5
Dex
3
Con
2
Int
-2
Wis
2
Cha
0

Defenses

Ac
Std
21
Abilities
all-around vision
Saving Throws
Fort
10
Ref
13
Will
10
Hp
  • Hp
    60
Resistances
  • Amount
    5
    Name
    cold

Speed

Walk
25
Fly
30

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    13
    Traits
    • agile
    Effects
    • 2d6+7
    • Grab
    Damage
    2d6+7 plus Grab
    Types
    N/A
  • Range
    Melee
    Name
    tail
    Attack
    13
    Traits
    • agile
    • reach
    Effects
    • tickle

Abilities

Top
  • Traits
    • divination
    • mental
    • occult
    Entries
    • A nightgaunt senses all non-mindless creatures at the listed range.
    Name
    Thoughtsense
Mid
  • Entries
    • The nightgaunt has no face, but it can still see in all directions as if its entire body were an eye. It has no need to breathe, and it is immune to all inhaled toxins and other olfactory effects.
    Name
    Faceless
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Tail only.
    Name
    Attack of Opportunity
Bot
  • Entries
    • A nightgaunt can Fly at full Speed while it has a Medium or smaller creature grabbed or restrained in its claws, carrying that creature along with it.
    Name
    Clutches
  • Entries
    • The nightgaunt can use its tail to tickle a foe with horrible efficiency. A creature hit by its tail Strike must attempt a 21 Fortitude save; if the creature is grabbed by the nightgaunt, it uses the outcome one degree of success worse than the result it rolled.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is temporarily immune for 1 minute.
      Success
      The creature is overcome with laughter and can't perform reactions for 1 round.
      Failure
      As success, and the creature is sickened 1.
      Critical Failure
      As success, and the creature is sickened 2 and can't speak for 1 round.
    Name
    Tickle

Background

Lore

No lore provided.