Monster Dossier
Nessian Warhound
Nessian Warhound is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 120
Languages
- Languages
- infernal (can't speak any language)
Skills
- Acrobatics
- 18
- Athletics
- 19
- Stealth
- 18
- Survival
- Std
- 20
- To Track
- 22
Ability Mods
- Str
- 6
- Dex
- 5
- Con
- 5
- Int
- -2
- Wis
- 4
- Cha
- -2
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 21
- Ref
- 19
- Will
- 16
- Hp
- Hp
- 150
- Immunities
- fire
- Weaknesses
- Amount
- 10
- Name
- cold
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 21
- Traits
- magical
- Damage
- 2d8+6 piercing plus 1d6 evil and 2d6 fire
- Types
- evil
- fire
- piercing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The Nessian warhound is critically hit by any Strike.
- Entries
- The Nessian warhound's Breath Weapon recharges. It can immediately use it as part of this reaction.
- Name
- Hellish Revenge
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- evocation
- fire
- Entries
- The warhound breathes flames that deal 10d6 fire damage to all creatures in a 15-foot cone (28 basic Reflex save.) The warhound can't use Breath Weapon again for 1d4 rounds. If the Nessian warhound would take fire damage or be targeted by a fire effect, its Breath Weapon recharges.
- Name
- Breath Weapon
Background
Lore
No lore provided.