Monster Dossier
Neraind The Blessed
Cursed astral deva bound to Falaizakraern's service
Traits
uniquenemediumangelcelestial
Rules & statistics
Monster Profile
Perception
35
Senses
- Type
- imprecise
- Name
- crystal sense
- Range
- 30
- Name
- darkvision
Languages
- Languages
- celestial
- draconic
- infernal
- Abilities
- tongues
Skills
- Acrobatics
- 35
- Diplomacy
- 35
- Intimidation
- 37
- Religion
- 33
Ability Mods
- Str
- 10
- Dex
- 6
- Con
- 7
- Int
- 6
- Wis
- 6
- Cha
- 8
Items
- +3 greater striking warhammer
- +1 vorpal dagger
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 34
- Ref
- 33
- Will
- 31
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 355
- Weaknesses
- Amount
- 15
- Name
- good
- Resistances
- Amount
- 5
- Name
- energy
Speed
- Walk
- 40
- Fly
- 75
Attacks
- Range
- Melee
- Name
- warhammer
- Attack
- 38
- Traits
- magical
- shove
- Damage
- 3d8+20 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- dagger
- Attack
- 34
- Traits
- agile
- evocation
- finesse
- magical
- thrown
- versatile
- Damage
- 1d4+20 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 39
- Attack
- 33
- Entry
- 0
- Level
- 7
- Spells
- Name
- light
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- 4
- Spells
- Name
- discern lies
- Amount
- at will
- Name
- meld into stone
- 7
- Spells
- Name
- blade barrier
- Name
- divine decree
- Name
- divine wrath
- Name
- harm
- Name
- unfettered pack
- Name
- wall of ice
- 8
- Spells
- Name
- shatter
- Amount
- 2
- 9
- Spells
- Name
- nature's enmity
- Name
- shattering gem
- Source
- LOGM
- Constant
- 5
- Spells
- Name
- tongues
Abilities
- Top
- Entries
- Neraind automatically detects crystals or crystalline items within 30 feet.
- Name
- Crystal Sense
- Mid
- Traits
- aura
- divine
- transmutation
- visual
- Entries
- 60 feet. Any creature that ends its turn in the aura while in possession of any crystals, gemstones, or other precious stones must attempt a 39 Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is immune to the aura for 1 hour.
- Success
- The creature is unaffected.
- Failure
- The creature's crystals reverberate with Neraind's vengeful aura, sharpening at every corner and digging, as if powerfully magnetized, into the creature's flesh. The creature takes 4d6 piercing damage, plus 5 negative damage for every 2,000 gp the crystals are cumulatively worth (maximum 40 damage). The creature can't discard the crystals until they leave the aura or roll a successful save against it.
- Critical Failure
- As failure, but 8d6 piercing damage, plus 10 negative energy damage for every 2,000 gp of the crystals' value (maximum 80 damage). Neraind can deactivate or activate this aura using a single action, which has the concentrate trait.
- Name
- Aura of Angry Crystals
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 1
- Unit
- action
- Requirements
- Neraind hit a foe earlier this turn with a weapon Strike
- Entries
- Neraind makes a weapon Strike against the foe. On a success, the foe must succeed at a 41 Fortitude save or become stunned|CRB|stunned 1. On a critical failure, the foe is stunned|CRB|stunned 2 instead.
- Name
- Stunning Strike
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- transmutation
- Entries
- Neraind channels her warped powers over crystals through her blade and into a creature's body, partially crystallizing its blood. Neraind makes a melee dagger Strike. On a hit, the creature takes damage as normal and must also roll a 41 Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is drained|CRB|drained 1.
- Failure
- The creature is drained|CRB|drained 1, plus slowed|CRB|slowed 1 for 1 round.
- Critical Failure
- The creature is drained|CRB|drained 2, plus slowed|CRB|slowed 1 for 1d4 rounds.
- Name
- Crystallize Blood
Background
Lore
No lore provided.