Monster Dossier

Neraind The Blessed

Cursed astral deva bound to Falaizakraern's service

Level 19

Traits

uniquenemediumangelcelestial

Rules & statistics

Monster Profile

Perception

35

Senses

  • Type
    imprecise
    Name
    crystal sense
    Range
    30
  • Name
    darkvision

Languages

Languages
  • celestial
  • draconic
  • infernal
Abilities
  • tongues

Skills

Acrobatics
35
Diplomacy
35
Intimidation
37
Religion
33

Ability Mods

Str
10
Dex
6
Con
7
Int
6
Wis
6
Cha
8

Items

  • +3 greater striking warhammer
  • +1 vorpal dagger

Defenses

Ac
42
Saving Throws
Fort
34
Ref
33
Will
31
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    355
Weaknesses
  • Amount
    15
    Name
    good
Resistances
  • Amount
    5
    Name
    energy

Speed

Walk
40
Fly
75

Attacks

  • Range
    Melee
    Name
    warhammer
    Attack
    38
    Traits
    • magical
    • shove
    Damage
    3d8+20 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    dagger
    Attack
    34
    Traits
    • agile
    • evocation
    • finesse
    • magical
    • thrown
    • versatile
    Damage
    1d4+20 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    39
    Attack
    33
    Entry
    0
    Level
    7
    Spells
    • Name
      light
    2
    Spells
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    4
    Spells
    • Name
      discern lies
      Amount
      at will
    • Name
      meld into stone
    7
    Spells
    • Name
      blade barrier
    • Name
      divine decree
    • Name
      divine wrath
    • Name
      harm
    • Name
      unfettered pack
    • Name
      wall of ice
    8
    Spells
    • Name
      shatter
      Amount
      2
    9
    Spells
    • Name
      nature's enmity
    • Name
      shattering gem
      Source
      LOGM
    Constant
    5
    Spells
    • Name
      tongues

Abilities

Top
  • Entries
    • Neraind automatically detects crystals or crystalline items within 30 feet.
    Name
    Crystal Sense
Mid
  • Traits
    • aura
    • divine
    • transmutation
    • visual
    Entries
    • 60 feet. Any creature that ends its turn in the aura while in possession of any crystals, gemstones, or other precious stones must attempt a 39 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is immune to the aura for 1 hour.
      Success
      The creature is unaffected.
      Failure
      The creature's crystals reverberate with Neraind's vengeful aura, sharpening at every corner and digging, as if powerfully magnetized, into the creature's flesh. The creature takes 4d6 piercing damage, plus 5 negative damage for every 2,000 gp the crystals are cumulatively worth (maximum 40 damage). The creature can't discard the crystals until they leave the aura or roll a successful save against it.
      Critical Failure
      As failure, but 8d6 piercing damage, plus 10 negative energy damage for every 2,000 gp of the crystals' value (maximum 80 damage). Neraind can deactivate or activate this aura using a single action, which has the concentrate trait.
    Name
    Aura of Angry Crystals
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    1
    Unit
    action
    Requirements
    Neraind hit a foe earlier this turn with a weapon Strike
    Entries
    • Neraind makes a weapon Strike against the foe. On a success, the foe must succeed at a 41 Fortitude save or become stunned|CRB|stunned 1. On a critical failure, the foe is stunned|CRB|stunned 2 instead.
    Name
    Stunning Strike
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • transmutation
    Entries
    • Neraind channels her warped powers over crystals through her blade and into a creature's body, partially crystallizing its blood. Neraind makes a melee dagger Strike. On a hit, the creature takes damage as normal and must also roll a 41 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is drained|CRB|drained 1.
      Failure
      The creature is drained|CRB|drained 1, plus slowed|CRB|slowed 1 for 1 round.
      Critical Failure
      The creature is drained|CRB|drained 2, plus slowed|CRB|slowed 1 for 1d4 rounds.
    Name
    Crystallize Blood

Background

Lore

No lore provided.