Monster Dossier
Nenchuuj
Nenchuuj is a fantasy monster entry from source AoE6.
Traits
uncommonnemediumfiendsahkil
Rules & statistics
Monster Profile
Perception
33
Senses
- Name
- darkvision
- Name
- detect magic
Languages
- Languages
- abyssal
- celestial
- infernal
- requian
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 33
- Arcana
- 39
- Deception
- 33
- Intimidation
- 37
- Occultism
- 37
- Stealth
- 33
- Dream lore
- 33
Ability Mods
- Str
- 5
- Dex
- 8
- Con
- 6
- Int
- 10
- Wis
- 6
- Cha
- 8
Defenses
- Ac
- 43
- Saving Throws
- Fort
- 31
- Ref
- 29
- Will
- 37
- Abilities
- +2 status to all saves vs. magic
- Hp
- Hp
- 355
- Immunities
- death effects
- fear
- Weaknesses
- Amount
- 15
- Name
- good
Speed
- Abilities
- air walk
- Walk
- 50
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 35
- Traits
- agile
- finesse
- magical
- Damage
- 4d8+13 bludgeoning plus 5d6 evil
- Types
- bludgeoning
- evil
- Range
- Ranged
- Name
- mindtwisting utterance
- Attack
- 36
- Traits
- auditory
- magical
- mental
- range
- Damage
- 4d12 mental plus 5d6 evil
- Types
- evil
- mental
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 41
- Entry
- 4
- Spells
- Name
- fear
- Amount
- at will
- Name
- freedom of movement
- Name
- nightmare
- Amount
- at will
- 8
- Spells
- Name
- mind blank
- 9
- Spells
- Name
- dispel magic
- Amount
- at will
- Name
- weird
- Constant
- 9
- Spells
- Name
- air walk
- Name
- detect magic
- Name
- mask of terror
- Notes
- see tainted backlash
Abilities
- Mid
- Entries
- As penqual (page 84).
- Name
- Easy to Call
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- abjuration
- divine
- Trigger
- A creature targets the nenchuuj with a spell
- Entries
- The nenchuuj warps the creature's magic, attempting an Arcana check to counteract the spell. If successful, the nenchuuj can instead redirect the spell, as spell turning, onto the caster or onto a different target within range from the caster.
- Name
- Distort Magic
- Bot
- Entries
- A creature frightened by the sahkil's mask of terror is gripped with fear of the ways magic can go wrong. The creature is stupefied|CRB|stupefied 2 for as long as it is frightened. If the creature Casts a Spell during its turn, it can't reduce its frightened condition at the end of that turn.
- Name
- Tainted Backlash
- Activity
- Number
- 1
- Unit
- action
- Traits
- conjuration
- divine
- teleportation
- Entries
- As penqual (page 84).
- Name
- Skip Between
Background
Lore
No lore provided.