Monster Dossier

Nemhaith

Nemhaith is a fantasy monster entry from source B3.

Level 15

Traits

uncommonnemediumincorporealspiritundead

Rules & statistics

Monster Profile

Perception

31

Senses

  • Name
    darkvision

Languages

Languages
  • common
Abilities
  • telepathy 100 feet

Skills

Deception
27
Diplomacy
27
Intimidation
29
Religion
31
Stealth
29
Dwelling lore
25

Ability Mods

Str
-5
Dex
6
Con
0
Int
4
Wis
8
Cha
6

Defenses

Ac
36
Saving Throws
Fort
23
Ref
27
Will
29
Hp
  • Hp
    255
    Abilities
    • negative healing|b2
    • rejuvenation
Immunities
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Resistances
  • Amount
    10
    Name
    all damage

Speed

Fly
40

Attacks

  • Range
    Melee
    Name
    spirit tendril
    Attack
    29
    Traits
    • agile
    • finesse
    • magical
    Effects
    • drain life
    Damage
    3d10+14 negative plus drain life
    Types
    • negative
  • Range
    Ranged
    Name
    spirit dart
    Attack
    29
    Traits
    • agile
    • magical
    • range
    Effects
    • drain life
    Damage
    3d8+14 negative plus drain life
    Types
    • negative

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    36
    Attack
    28
    Entry
    8
    Spells
    • Name
      finger of death
      Amount
      3
    • Name
      harm
      Amount
      3
    • Name
      wall of force

Abilities

Top
  • Entries
    • The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus.
    Name
    Site Bound
Mid
  • Traits
    • aura
    • divine
    • necromancy
    • negative
    Entries
    • 10 feet, 4d6 negative, 36 basic Fortitude.
    Name
    Bound Spirits
  • Traits
    • divine
    • necromancy
    Entries
    • Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife.
    Name
    Rejuvenation
Bot
  • Traits
    • divine
    • necromancy
    Entries
    • When the nemhaith damages a living creature with its spirit tendril Strike, the creature must succeed at a 36 Fortitude save or become drained 2. Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of drained 4.
    Name
    Drain Life
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take 4d6 sonic damage and 4d6 negative damage (36 basic Fortitude save).
    Name
    Rage of Spirits
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged Strike or Rage of Spirits.
    • The nemhaith regains these abilities when the spirits return to the nemhaith's space.
    Name
    Throw Spirits

Background

Lore

No lore provided.