Monster Dossier
Nemhaith
Nemhaith is a fantasy monster entry from source B3.
Traits
uncommonnemediumincorporealspiritundead
Rules & statistics
Monster Profile
Perception
31
Senses
- Name
- darkvision
Languages
- Languages
- common
- Abilities
- telepathy 100 feet
Skills
- Deception
- 27
- Diplomacy
- 27
- Intimidation
- 29
- Religion
- 31
- Stealth
- 29
- Dwelling lore
- 25
Ability Mods
- Str
- -5
- Dex
- 6
- Con
- 0
- Int
- 4
- Wis
- 8
- Cha
- 6
Defenses
- Ac
- 36
- Saving Throws
- Fort
- 23
- Ref
- 27
- Will
- 29
- Hp
- Hp
- 255
- Abilities
- negative healing|b2
- rejuvenation
- Immunities
- poison
- precision
- death effects
- disease
- paralyzed
- unconscious
- Resistances
- Amount
- 10
- Name
- all damage
Speed
- Fly
- 40
Attacks
- Range
- Melee
- Name
- spirit tendril
- Attack
- 29
- Traits
- agile
- finesse
- magical
- Effects
- drain life
- Damage
- 3d10+14 negative plus drain life
- Types
- negative
- Range
- Ranged
- Name
- spirit dart
- Attack
- 29
- Traits
- agile
- magical
- range
- Effects
- drain life
- Damage
- 3d8+14 negative plus drain life
- Types
- negative
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 36
- Attack
- 28
- Entry
- 8
- Spells
- Name
- finger of death
- Amount
- 3
- Name
- harm
- Amount
- 3
- Name
- wall of force
Abilities
- Top
- Entries
- The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus.
- Name
- Site Bound
- Mid
- Traits
- aura
- divine
- necromancy
- negative
- Entries
- 10 feet, 4d6 negative, 36 basic Fortitude.
- Name
- Bound Spirits
- Traits
- divine
- necromancy
- Entries
- Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife.
- Name
- Rejuvenation
- Bot
- Traits
- divine
- necromancy
- Entries
- When the nemhaith damages a living creature with its spirit tendril Strike, the creature must succeed at a 36 Fortitude save or become drained 2. Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of drained 4.
- Name
- Drain Life
- Activity
- Number
- 2
- Unit
- action
- Entries
- The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take 4d6 sonic damage and 4d6 negative damage (36 basic Fortitude save).
- Name
- Rage of Spirits
- Activity
- Number
- 1
- Unit
- action
- Entries
- The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged Strike or Rage of Spirits.
- The nemhaith regains these abilities when the spirits return to the nemhaith's space.
- Name
- Throw Spirits
Background
Lore
No lore provided.