Monster Dossier
Necrophidius
Necrophidius is a fantasy monster entry from source B2.
Traits
nmediumconstructmindless
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- darkvision
Skills
- Acrobatics
- 9
- Athletics
- 10
- Stealth
- 9
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 0
- Int
- -5
- Wis
- 2
- Cha
- -5
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 7
- Ref
- 11
- Will
- 9
- Hp
- Hp
- 50
- Immunities
- bleed
- mental
- poison
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- necromancy
- nonlethal attacks
- paralyzed
- sickened
- unconscious
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 8
- Traits
- agile
- finesse
- Effects
- necrophidic paralysis
- Damage
- 1d10+3 piercing plus necrophidic paralysis
- Types
- piercing
Abilities
- Activity
- Number
- 3
- Unit
- action
- Traits
- enchantment
- mental
- occult
- visual
- Entries
- The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a 18 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is temporarily immune for 24 hours.
- Success
- The creature is unnerved by the swaying and becomes flat-footed until the end of the necrophidius's next turn.
- Failure
- The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the end of the necrophidius's next turn.
- Critical Failure
- As failure, but stunned 3.
- Name
- Dance of Death
- Traits
- incapacitation
- occult
- necromancy
- Entries
- A living creature bitten by a necrophidius must succeed at a 20 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.
- Name
- Necrophidic Paralysis
Background
Lore
No lore provided.