Monster Dossier
Necromancer
Necromancer is a fantasy monster entry from source GMG.
Traits
nemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
10
Languages
- Languages
- common
Skills
- Arcana
- 13
- Crafting
- 11
- Intimidation
- 8
- Religion
- 10
Ability Mods
- Str
- 2
- Dex
- 3
- Con
- 2
- Int
- 4
- Wis
- 3
- Cha
- -1
Items
- light mace
- hooded robe
- scroll of spectral hand
- spellbook (Abominable Missives of the Atrophied)
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 9
- Ref
- 12
- Will
- 12
- Hp
- Hp
- 58
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- light mace
- Attack
- 12
- Traits
- agile
- finesse
- shove
- Damage
- 1d4+4 bludgeoning
- Types
- bludgeoning
Spellcasting
- Name
- Wizard Prepared Spells
- Type
- Prepared
- DC
- 21
- Attack
- 13
- Entry
- 0
- Level
- 3
- Spells
- Name
- chill touch
- Name
- detect magic
- Name
- electric arc
- Name
- ray of frost
- Name
- read aura
- Name
- shield
- 1
- Spells
- Name
- fear
- Name
- feather fall
- Name
- ray of enfeeblement
- Name
- spider sting
- 2
- Spells
- Name
- false life
- Name
- grim tendrils
- Name
- mirror image
- Name
- web
- 3
- Spells
- Name
- bind undead
- Name
- lightning bolt
- Name
- vampiric touch
Abilities
- Top
- Traits
- arcane
- aura
- conjuration
- poison
- Entries
- The necromancer emits a scent of putrid rot in a 5-foot emanation. A creature that enters or begins its turn in the aura is sickened 1.
- Name
- Stench of Decay
- Bot
- Activity
- Number
- 1
- Unit
- free
- Traits
- arcane
- Requirements
- The necromancer hasn't acted yet on this turn
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The necromancer expends the power stored in their mace. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.
- Name
- Drain Bonded Item
Background
Lore
No lore provided.