Monster Dossier
Naunet
Naunet is a fantasy monster entry from source B1.
Traits
cnlargemonitorprotean
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- entropy sense
- Range
- 30
Languages
- Languages
- abyssal
- celestial
- protean
Skills
- Acrobatics
- 14
- Athletics
- 16
- Intimidation
- 16
- Stealth
- 14
- Survival
- 12
Ability Mods
- Str
- 5
- Dex
- 3
- Con
- 5
- Int
- 0
- Wis
- 3
- Cha
- 3
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 18
- Ref
- 14
- Will
- 12
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 120
- Abilities
- fast healing 2
- Weaknesses
- Amount
- 5
- Name
- lawful
- Resistances
- Amount
- 5
- Name
- precision
- Amount
- 10
- Name
- protean anatomy
Speed
- Abilities
- freedom of movement
- Walk
- 25
- Fly
- 30
- Swim
- 25
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 18
- Traits
- chaotic
- magical
- reach
- Damage
- 2d10+8 piercing plus 1d6 chaotic
- Types
- chaotic
- piercing
- Range
- Melee
- Name
- tail
- Attack
- 18
- Traits
- chaotic
- magical
- reach
- Effects
- Grab
- Damage
- 2d8+8 bludgeoning plus 1d6 chaotic and Grab
- Types
- bludgeoning
- chaotic
- Range
- Melee
- Name
- tentacle
- Attack
- 18
- Traits
- agile
- chaotic
- magical
- reach
- Effects
- confounding slam
- Damage
- 2d8+6 piercing plus 1d6 chaotic and confounding slam
- Types
- chaotic
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 26
- Attack
- 16
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- lawful only
- 2
- Spells
- Name
- obscuring mist
- Amount
- at will
- 3
- Spells
- Name
- shatter
- Amount
- at will
- 4
- Spells
- Name
- acid arrow
- Name
- solid fog
- 5
- Spells
- Name
- dimension door
- Constant
- 4
- Spells
- Name
- freedom of movement
Abilities
- Top
- Traits
- divination
- divine
- prediction
- Entries
- A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
- Name
- Entropy Sense
- Mid
- Traits
- divine
- transmutation
- Entries
- A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
- The voidworm is immune to polymorph effects unless it is a willing target. If blinded or deafened, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
- Name
- Protean Anatomy
- Bot
- Activity
- Number
- 1
- Unit
- free
- Traits
- divine
- polymorph
- transmutation
- Entries
- The naunet chooses adamantine, cold iron, or silver; its melee Strike||Strikes count as that type for 1 minute or until it uses Adaptive Strike again.
- Name
- Adaptive Strike
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strike||Strikes but might change the damage type its Strike||Strikes deal.
- Name
- Change Shape
- Traits
- divine
- emotion
- enchantment
- mental
- Entries
- A creature hit by the naunet's tentacle Strike is stupefied 2 for 1d4 rounds (24 Will negates). If the creature was already stupefied in this way, the duration extends by 1 round instead. A chaotic creature is only stupefied 1 instead.
- Name
- Confounding Slam
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d8+8 bludgeoning, 26
- Name
- Constrict
Background
Lore
No lore provided.