Monster Dossier

Nasurgeth

Nasurgeth is a fantasy monster entry from source BotD.

Level 20

Traits

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Rules & statistics

Monster Profile

Perception

36

Senses

  • Name
    greater darkvision
  • Name
    lifesense
    Range
    Unit
    feet
    Number
    60
    Note
    page 213

Languages

Skills

Arcana
36
Athletics
39
Negative energy plane lore
36
Religion
36
Shadow plane lore
36
Stealth
34

Ability Mods

Str
11
Dex
6
Con
7
Int
8
Wis
8
Cha
7

Defenses

Ac
45
Saving Throws
Fort
35
Ref
32
Will
36
Hp
  • Hp
    510
    Abilities
    • negative healing
Immunities
  • cold
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Weaknesses
  • Name
    good
    Amount
    15
  • Name
    silver
    Amount
    15

Speed

Fly
60
Swim
80

Attacks

  • Range
    Melee
    Traits
    • magical
    • reach
    Name
    jaws
    Attack
    39
    Damage
    3d10+19 piercing plus 2d10 cold and Improved Grab
  • Range
    Melee
    Traits
    • agile
    • magical
    • reach
    Name
    tail
    Attack
    39
    Damage
    3d6+19 bludgeoning plus 2d10 cold

Spellcasting

  • Tradition
    divine
    Type
    Innate
    DC
    43
    Entry
    0
    Level
    10
    Spells
    • Name
      detect magic
    7
    Spells
    • Name
      plane shift
      Notes
      • to Material Plane, Negative Energy Plane, or Shadow Plane only
    • Name
      true seeing
    8
    Spells
    • Name
      eclipse burst
      Amount
      3
    • Name
      harm
      Amount
      3

Abilities

Mid
  • Name
    Midnight Depths
    Traits
    • aura
    • cold
    • darkness
    • divine
    • necromancy
    • negative
    Entries
    • 60 feet. A nasurgeth's entropy grows even stronger underwater. All water within the aura is completely dark (as 4th-level darkness). Magical light with a counteract level of 4th level or lower, along with magical light cantrips, are suppressed. A living creature entering or starting its turn in the aura takes 4d6 negative damage, and the creature also takes an additional 2d10 cold damage if it's in water (39 basic Fortitude save). If it fails, it's also enfeebled||enfeebled 1 for 1 minute and pulled 10 feet toward the nasurgeth.
  • Name
    Sunlight Powerlessness
    Entries
    • As vanyver.
  • Name
    Spray Black Bile
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    The nasurgeth takes slashing or piercing damage from a critical hit, or a swallowed creature cuts itself free
    Entries
    • Darkness and negative energy spill out from the nasurgeth's wound, dealing 8d8 negative damage to creatures within 20 feet (40 basic Fortitude).
Bot
  • Name
    Broken Barb
    Activity
    Number
    1
    Unit
    action
    Requirements
    A creature is grabbed or restrained in the nasurgeth's jaws
    Entries
    • The nasurgeth breaks a tooth off in the target, who takes 3d10 persistent damage||persistent bleed damage and is no longer grabbed or restrained. If the target is adjacent to a surface, the tooth also pins it in place, making it immobilized (Escape 45).
  • Name
    Ravenous Void
    Activity
    Number
    3
    Unit
    action
    Entries
    • The nasurgeth barrels forward with their mouth open, Swimming twice in a straight line and moving through the spaces of Huge or smaller creatures. The nasurgeth deals the damage of their jaws Strike to each creature whose space they enter (45 basic Reflex save). Any creature that critically fails is automatically Swallowed Whole.
  • Name
    Swallow Whole
    Activity
    Number
    1
    Unit
    action
    Entries
    • Huge, 2d10+9 bludgeoning, Rupture 40. A living creature that ends its turn swallowed whole by a nasurgeth becomes drained||drained 1 or increases its drained condition by 1, and the nasurgeth gains 20 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.

Background

Lore

No lore provided.