Monster Dossier

Narwhal

Narwhal is a fantasy monster entry from source B3.

Level 3

Traits

nlargeanimalaquatic

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    aquatic echolocation
    Range
    120
  • Name
    low-light vision

Skills

Athletics
10

Ability Mods

Str
5
Dex
3
Con
4
Int
-4
Wis
3
Cha
0

Defenses

Ac
18
Saving Throws
Fort
9
Ref
10
Will
8
Hp
  • Hp
    50

Speed

Swim
60

Attacks

  • Range
    Melee
    Name
    tusk
    Attack
    12
    Traits
    • reach
    Damage
    1d10+5 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    jaws
    Attack
    12
    Damage
    1d8+5 piercing
    Types
    • piercing

Abilities

Top
  • Entries
    • A narwhal can use its hearing as a precise sense at the listed range, but only underwater.
    Name
    Aquatic Echolocation
  • Entries
    • A narwhal can hold its breath for 30 minutes.
    Name
    Deep Breath
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The narwhal Swims twice and makes a tusk Strike. If it moved at least 20 feet from its starting position, the narwhal deals an extra 1d10 damage on this Strike. A target damaged by Impaling Charge is grabbed until the start of the narwhal's next turn unless it Escape||Escapes before then (20). The narwhal can't Grapple to extend the duration of this grab.
    Name
    Impaling Charge

Background

Lore

No lore provided.