Monster Dossier
Nalfeshnee
Nalfeshnee is a fantasy monster entry from source B2.
Traits
cehugedemonfiend
Rules & statistics
Monster Profile
Perception
25
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- abyssal
- celestial
- draconic
- Abilities
- telepathy 100 feet
Skills
- Arcana
- 25
- Athletics
- 28
- Deception
- 26
- Diplomacy
- 24
- Intimidation
- 28
- Religion
- 25
- Abyss lore
- 25
Ability Mods
- Str
- 8
- Dex
- 2
- Con
- 8
- Int
- 5
- Wis
- 5
- Cha
- 4
Defenses
- Ac
- 34
- Saving Throws
- Fort
- 28
- Ref
- 22
- Will
- 23
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 365
- Weaknesses
- Amount
- 15
- Name
- cold iron
- Amount
- 15
- Name
- good
Speed
- Walk
- 30
- Fly
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 29
- Traits
- magical
- reach
- Damage
- 3d12+14 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 29
- Traits
- agile
- magical
- reach
- Damage
- 3d8+14 slashing
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 34
- Entry
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- Name
- illusory object
- Amount
- at will
- 6
- Spells
- Name
- dispel magic
- Amount
- at will
- Name
- divine wrath
- Amount
- at will
- Constant
- 6
- Spells
- Name
- true seeing
Abilities
- Mid
- Entries
- A nalfeshnee's greed is such that losing possessions causes them harm. If an item is stolen from a nalfeshnee, the demon takes 3d6+10 mental damage.
- Name
- Forfeiture Aversion
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature critically fails a weapon Strike against the nalfeshnee
- Entries
- The nalfeshnee attempts to Disarm the weapon used in the triggering Strike at a –2 circumstance penalty. On a success, the nalfeshnee steals the weapon.
- Name
- Greedy Grab
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- conjuration
- divine
- extradimensional
- Entries
- The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can Interact to regurgitate any number of these items into their hand or onto the ground. If the demon dies, is affected by a teleportation effect, or consumes an extradimensional space (such as a bag of holding (generic)), they vomit up all the items.
- Name
- Claim Wealth
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- enchantment
- light
- mental
- Frequency
- Unit
- hour
- Number
- 1
- Entries
- Beams of unholy light shoot from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a successful 34 Reflex save. For 1 minute, the affected items glow in nauseating colors. Any non-demon is sickened 2 and slowed 1 as long as it holds, wears, or touches a glowing item. Recovering from the sickness requires a successful 29 Will save instead of a Fortitude save. Ending the sickness this way ends the slowed condition and makes the creature temporarily immune to Light of Avarice for 24 hours. If the creature removes or drops the item, both conditions end immediately but the creature doesn't become immune to Light of Avarice.
- Name
- Light of Avarice
Background
Lore
No lore provided.