Monster Dossier
Muse Phantom
Muse Phantom is a fantasy monster entry from source EC2.
Traits
uncommoncemediumincorporealspiritundead
Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Deception
- 14
- Diplomacy
- 14
- Occultism
- 13
- Performance
- 16
- Theater lore
- 11
Ability Mods
- Str
- -5
- Dex
- 4
- Con
- 2
- Int
- 0
- Wis
- 3
- Cha
- 5
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 9
- Ref
- 13
- Will
- 14
- Hp
- Hp
- 50
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
- Resistances
- Amount
- 5
- Name
- all damage
- Note
- except force, ghost touch, or positive; double resistance vs. non-magical
Speed
- Fly
- 25
Attacks
- Range
- Melee
- Name
- phantom hand
- Attack
- 13
- Traits
- agile
- finesse
- magical
- Damage
- 2d6+5 negative
- Types
- negative
- Range
- Ranged
- Name
- resonating note
- Attack
- 15
- Traits
- magical
- range
- sonic
- Damage
- 2d4+5 sonic
- Types
- sonic
Spellcasting
- Type
- Spontaneous
- Tradition
- occult
- DC
- 22
- Attack
- 14
- Entry
- 0
- Level
- 2
- Spells
- Name
- ghost sound
- Name
- telekinetic projectile
- 1
- Spells
- Name
- charm
- Name
- fear
- Name
- mindlink
- 2
- Spells
- Name
- hideous laughter
- Name
- invisibility
- Amount
- at will
- Notes
- self only
Abilities
- Top
- Traits
- aura
- emotion
- mental
- occult
- Entries
- 30 feet. The muse phantom inspires a supernatural emotional response—either comedy or drama. Each creature that begins its turn in the aura must attempt a 20 Will save; on a failure, the creature is affected as long as it remains within the aura. If the muse phantom is emitting a comedic aura, affected creatures become clumsy|CRB|clumsy 1; if it is emitting a dramatic aura, affected creatures instead become stupefied|CRB|stupefied 1.
- The muse phantom can change its aura from comedic to dramatic or viceversa, or cease or activate this aura, by spending a single action, which has the concentrate trait. A creature possessed by a muse phantom is immune to this aura.
- Name
- Thespian Aura
- Bot
- Activity
- Number
- 3
- Unit
- action
- Traits
- mental
- occult
- Requirements
- The muse phantom's thespian aura is active
- Entries
- The muse ceases its thespian aura and deals 4d8 mental damage to creatures in a 30-foot burst, including the creature it is possessing, if any (22 basic Will save). Creatures that fail their Will saves are fascinated by the muse phantom for 1 minute. The muse phantom can't use Grand Finale again for 1d4 rounds.
- Name
- Grand Finale
- Activity
- Number
- 2
- Unit
- action
- Entries
- The phantom muse attempts to possess an adjacent corporeal creature. This has the same effect as the possession spell (20), except the duration is 1d4 hours, and since the phantom muse doesn't have a physical body, it is unaffected by that restriction of the spell. If the target is at least trained in Performance, the DC of this ability is 24.
- Name
- Muse Possession
Background
Lore
No lore provided.