Monster Dossier
Mummy Prophet of Set
Mummy Prophet of Set is a fantasy monster entry from source BotD.
Traits
uncommonnemediummummyundead
Rules & statistics
Monster Profile
Perception
23
Senses
- Name
- darkvision
- Name
- sand vision
Languages
- Languages
- necril
- Notes
- plus any two languages they knew while alive
Skills
- Arcana
- 23
- Deception
- 25
- Intimidation
- 27
- Occultism
- 25
- Religion
- 27
- Society
- 23
- Stealth
- 23
Ability Mods
- Str
- 5
- Dex
- 4
- Con
- 5
- Int
- 6
- Wis
- 8
- Cha
- 6
Items
- religious symbol of Set|BotD
- +1 striking spear
Defenses
- Ac
- 33
- Saving Throws
- Fort
- 22
- Ref
- 21
- Will
- 25
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 250
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
- Weaknesses
- Name
- fire
- Amount
- 15
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Traits
- magical
- Name
- spear
- Attack
- 25
- Damage
- 3d6+11 piercing plus sand rot
- Range
- Melee
- Traits
- agile
- Name
- fist
- Attack
- 24
- Damage
- 3d4+11 bludgeoning plus sand rot
- Range
- Ranged
- Traits
- magical
- thrown
- Name
- spear
- Attack
- 24
- Damage
- 3d6+11 piercing plus sand rot
Spellcasting
- Tradition
- divine
- Type
- Prepared
- DC
- 33
- Attack
- 25
- Entry
- 0
- Level
- 7
- Spells
- Name
- chill touch
- Name
- detect magic
- Name
- divine lance
- Name
- guidance
- Name
- shield
- 1
- Spells
- Name
- fear
- Name
- penumbral shroudlogm
- Name
- ray of enfeeblement
- 2
- Spells
- Name
- death knell
- Amount
- 2
- Name
- see invisibility
- 3
- Spells
- Name
- blindness
- Name
- cup of dustlogm
- Name
- chilling darkness
- 4
- Spells
- Name
- air walk
- Name
- freedom of movement
- Name
- resist energy
- 5
- Spells
- Name
- crisis of faith
- Name
- shadow blast
- Name
- wall of flesh
- 6
- Spells
- Name
- disintegrate
- Amount
- 2
- Name
- divine wrath
- 7
- Spells
- Name
- eclipse burst
- Amount
- 2
- Name
- harm
- Amount
- 7
Abilities
- Top
- Name
- Sand Vision
- Entries
- The prophet ignores the concealed condition from particles of sand and dust in the air.
- Mid
- Name
- Great Despair
- Traits
- aura
- divine
- emotion
- enchantment
- fear
- incapacitation
- mental
- Entries
- 30 feet. As ice mummy, but 31.
- Bot
- Name
- Channel Rot
- Traits
- divine
- necromancy
- Entries
- The mummy prophet of Set|BotD can deliver devastating rot through melee weapons they wield.
- Name
- Breath of Sand
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- divine
- earth
- evocation
- negative
- Requirements
- The prophet's Sandstorm is active
- Entries
- The prophet inhales its Sandstorm, suppressing the effect until the end of the prophet's next turn. It then exhales a 120-foot cone of negatively charged sand that deals 7d6 negative and 7d6 slashing damage (33 basic Reflex save).
- Name
- Sand Form
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- divine
- earth
- polymorph
- transmutation
- Frequency
- Number
- 1
- Unit
- day
- Entries
- The prophet loses their coherent from and becomes an animated pile of sand. While in this form, the prophet gains resistance 10 to physical damage and is immune to precision damage. They can't cast spells, activate items, or use actions that have the attack or manipulate trait. They gain a fly Speed of 40 feet and can slip through tiny cracks. This lasts for 5 minutes, and the prophet can Dismiss the effect.
- Name
- Sand Rot
- Traits
- curse
- disease
- divine
- necromancy
- Entries
- This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by sand rot turns to sand and can't be resurrected except by a 7th-level resurrect ritual or similar magic;
- Type
- affliction
- DC
- 31
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect
- Duration
- 1 minute
- Stage
- 2
- Entry
- 12d6 negative damage, clumsy||clumsy 1, and stupefied||stupefied 2
- Duration
- 1 day
- Name
- Sandstorm[three-actions]
- Traits
- conjuration
- divine
- earth
- Frequency
- Number
- 1
- Unit
- day
- Entries
- The mummy creates a temporary sandstorm in a 30-foot emanation that lasts for 1 minute. Creatures within the emanation take a –4 circumstance penalty to Perception checks and must succeed at a 33 Fortitude save or be forced to hold their breath or start suffocating (Core Rulebook 478). A creature within the sandstorm at the end of its turn takes 2d6 negative and 1d6 slashing damage.
Background
Lore
No lore provided.