Monster Dossier
Mummy Guardian
Mummy Guardian is a fantasy monster entry from source B1.
Traits
lemediummummyundead
Rules & statistics
Monster Profile
Perception
16
Senses
- Name
- darkvision
Languages
- Languages
- necril
- Notes
- plus any one ancient language
Skills
- Athletics
- 15
- Stealth
- 11
Ability Mods
- Str
- 4
- Dex
- 0
- Con
- 2
- Int
- -2
- Wis
- 4
- Cha
- 2
Defenses
- Ac
- 23
- Saving Throws
- Fort
- 14
- Ref
- 10
- Will
- 16
- Hp
- Hp
- 110
- Abilities
- negative healing
- Immunities
- poison
- death effects
- disease
- paralyzed
- unconscious
- Weaknesses
- Amount
- 5
- Name
- fire
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 16
- Effects
- mummy rot
- Damage
- 2d6+7 bludgeoning plus mummy rot
- Types
- bludgeoning
Abilities
- Mid
- Traits
- aura
- divine
- emotion
- enchantment
- fear
- incapacitation
- mental
- Entries
- 30 feet. Living creatures are frightened 1 while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a 22 Will save (after taking the penalty from being frightened) or be paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
- Name
- Despair
- Bot
- Type
- affliction
- Name
- Mummy Rot
- Traits
- curse
- disease
- divine
- necromancy
- negative
- Note
- This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level resurrect ritual or similar magic.
- DC
- 22
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect
- Duration
- 1 minute
- Stage
- 2
- Entry
- 4d6 negative damage and stupefied 1
- Duration
- 1 day
Background
Lore
No lore provided.