Monster Dossier

Mummy Guardian

Mummy Guardian is a fantasy monster entry from source B1.

Level 6

Traits

lemediummummyundead

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    darkvision

Languages

Languages
  • necril
Notes
  • plus any one ancient language

Skills

Athletics
15
Stealth
11

Ability Mods

Str
4
Dex
0
Con
2
Int
-2
Wis
4
Cha
2

Defenses

Ac
23
Saving Throws
Fort
14
Ref
10
Will
16
Hp
  • Hp
    110
    Abilities
    • negative healing
Immunities
  • poison
  • death effects
  • disease
  • paralyzed
  • unconscious
Weaknesses
  • Amount
    5
    Name
    fire

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    16
    Effects
    • mummy rot
    Damage
    2d6+7 bludgeoning plus mummy rot
    Types
    • bludgeoning

Abilities

Mid
  • Traits
    • aura
    • divine
    • emotion
    • enchantment
    • fear
    • incapacitation
    • mental
    Entries
    • 30 feet. Living creatures are frightened 1 while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a 22 Will save (after taking the penalty from being frightened) or be paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
    Name
    Despair
Bot
  • Type
    affliction
    Name
    Mummy Rot
    Traits
    • curse
    • disease
    • divine
    • necromancy
    • negative
    Note
    This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level resurrect ritual or similar magic.
    DC
    22
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      carrier with no ill effect
      Duration
      1 minute
    • Stage
      2
      Entry
      4d6 negative damage and stupefied 1
      Duration
      1 day

Background

Lore

No lore provided.