Monster Dossier

Mukradi

Mukradi FROM A GODʼS NIGHTMARES The first mukradis are rumored to have spawned in the fevered nightmares of a sleeping demigod from a dimension beyond...

Level 15

Traits

ngargantuanbeast

Rules & statistics

Monster Profile

Perception

24

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    tremorsense
    Range
    60

Skills

Athletics
32

Ability Mods

Str
9
Dex
0
Con
7
Int
-3
Wis
3
Cha
0

Defenses

Ac
Std
37
Abilities
all-around vision
Saving Throws
Fort
32
Ref
23
Will
26
Hp
  • Hp
    300
Resistances
  • Amount
    20
    Name
    acid
  • Amount
    20
    Name
    electricity
  • Amount
    20
    Name
    fire

Speed

Walk
60
Burrow
60
Climb
60

Attacks

  • Range
    Melee
    Name
    acid maw
    Attack
    32
    Traits
    • magical
    • reach
    Damage
    2d12+17 piercing plus 3d6 acid
    Types
    • acid
    • piercing
  • Range
    Melee
    Name
    flame maw
    Attack
    32
    Traits
    • magical
    • reach
    Damage
    2d12+17 piercing plus 3d6 fire
    Types
    • fire
    • piercing
  • Range
    Melee
    Name
    shock maw
    Attack
    32
    Traits
    • magical
    • reach
    Damage
    2d12+17 piercing plus 3d6 electricity
    Types
    • electricity
    • piercing
  • Range
    Melee
    Name
    leg
    Attack
    32
    Traits
    • agile
    • magical
    • reach
    Damage
    2d10+17 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tail lash
    Attack
    32
    Traits
    • magical
    • reach
    Effects
    • Knockdown
    Damage
    3d10+17 slashing plus Knockdown
    Types
    • slashing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    free
    Trigger
    The mukradi would be confused, paralyzed, slowed, or stunned.
    Entries
    • The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or Breath Weapon during that time. This ability can't be used if all the mukradi's heads are dormant.
    Name
    Partitioned Anatomy
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature scores a critical hit on the mukradi.
    Entries
    • The mukradi's Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can't use this reaction again until it recharges its Breath Weapon naturally.
    Name
    Spitting Rage
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • primal
    Entries
    • The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a 36 basic Reflex save. The mukradi can't use Breath Weapon again for 1d4 rounds.
    • Type
      list
      Items
      • Acid Maw (acid) 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage.
      • Flame Maw (fire) 60-foot cone of fire dealing 16d6 fire damage.
      • Shock Maw (electricity) 120-foot line of electricity dealing 16d6 electricity damage.
    Name
    Breath Weapon
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The mukradi makes two Strike||Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradi's multiple attack penalty increases only after all the attacks are made.
    Name
    Pull Apart
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The mukradi Strike||Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a –2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.
    Name
    Thrash
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Huge or smaller, leg, 36
    Name
    Trample

Background

Lore

Mukradi

FROM A GODʼS NIGHTMARES

The first mukradis are rumored to have spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. This legend is likely nothing more than fancy, but it certainly speaks to the deadly nature of these immense monsters.

Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Veimaikhik version of the mukradi is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.