Monster Dossier
Mudwretch
Mudwretch is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- darkvision
Languages
- Languages
- terran
Skills
- Athletics
- 8
- Stealth
- 6
Ability Mods
- Str
- 4
- Dex
- 0
- Con
- 3
- Int
- -2
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 11
- Ref
- 4
- Will
- 9
- Hp
- Hp
- 40
- Immunities
- bleed
- poison
- critical hits
- paralyzed
- sleep
- Weaknesses
- Amount
- 5
- Name
- fire
- Resistances
- Amount
- 3
- Name
- acid
- Name
- physical
- Amount
- 3
- Note
- except bludgeoning
Speed
- Walk
- 20
- Swim
- 20
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 10
- Traits
- agile
- Effects
- Grab
- Damage
- 1d8+4 bludgeoning plus Grab
- Types
- bludgeoning
Abilities
- Top
- Traits
- aura
- Entries
- 10 feet. The ground in the area is difficult terrain||3|terrain for all non-mudwretch creatures.
- Name
- Muddy Field
- Mid
- Entries
- If a mudwretch takes any damage from horrid wilting or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can't Spew Mud, is sickened 2, and is slowed 1 until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration).
- Name
- Susceptible to Desiccation
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d8+2 bludgeoning, 18
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The mudwretch deals Constrict damage to a living creature that has blood
- Requirements
- The mudwretch is dehydrated
- Entries
- The mudwretch squeezes harder, dealing 1d6 persistent damage||persistent bleed damage to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated.
- Name
- Gory Hydration
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- Until it next acts, the mudwretch appears to be an ordinary puddle of mud.
- It has an automatic result of 20 on Deception checks to pass as a mud puddle and can make a fist Strike against a creature that walks onto the mud puddle as a reaction.
- Name
- Mud Puddle
- Activity
- Number
- 2
- Unit
- action
- Traits
- conjuration
- primal
- Entries
- The mudwretch spews a 20-foot line of pressurized mud that deals 2d10 bludgeoning damage (18 basic Reflex save). On a critical failure, a creature also takes a –10-foot status penalty to its Speeds for 1 round. The mudwretch can't Spew Mud again for 1d4 rounds.
- Name
- Spew Mud
Background
Lore
No lore provided.