Monster Dossier

Mozubik Ditodoul

Male dybbuk cult leader

Level 15

Traits

uniquenemediumincorporealspiritundead

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • aklo
  • common
Abilities
  • telepathy 100 feet

Skills

Acrobatics
28
Deception
31
Diplomacy
27
Intimidation
29
Stealth
28

Ability Mods

Str
-5
Dex
7
Con
0
Int
1
Wis
6
Cha
8

Defenses

Ac
35
Saving Throws
Fort
19
Ref
28
Will
29
Hp
  • Hp
    280
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • precision
  • unconscious
Resistances
  • Amount
    15
    Name
    all damage
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
50

Attacks

  • Range
    Melee
    Name
    pain touch
    Attack
    28
    Traits
    • agile
    • evil
    • finesse
    • magical
    Damage
    8d6 negative plus 2d6 evil
    Types
    • evil
    • negative

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    35
    Attack
    31
    Entry
    0
    Level
    6
    Spells
    • Name
      telekinetic projectile
    3
    Spells
    • Name
      fear
      Amount
      at will
    4
    Spells
    • Name
      modify memory
    5
    Spells
    • Name
      chilling darkness
      Amount
      2
    • Name
      fear
    6
    Spells
    • Name
      dominate
    • Name
      feeblemind
    • Name
      telekinetic maneuver
      Amount
      at will

Abilities

Mid
  • Traits
    • aura
    • divine
    • emotion
    • enchantment
    • fear
    • mental
    Entries
    • 30 feet, 33
    Name
    Frightful Presence
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Mozubik possesses a Large or smaller object within 20 feet, making it an animated object (Bestiary 20)
    • This animated object's level can be no higher than Mozubik's level – 2. If the target object is being held by a creature, the bearer can attempt a Will save to prevent the possession.
    • This possession ends when the object is destroyed or Mozubik leaves it. At this point, Mozubik reappears in the object's square and can't Inhabit an Object again for 1d4 rounds.
    Name
    Inhabit Object
  • Activity
    Number
    2
    Unit
    action
    Entries
    • Mozubik attempts to possess an adjacent corporeal creature. This has the same effect as the possession spell with an unlimited duration, except since Mozubik doesn't have a physical body, he is unaffected by that restriction. When Mozubik departs, the target has only confused and incoherent memories of the period during which they were possessed. If a creature dies while possessed by Mozubik and its corpse remains intact, Mozubik can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse acts like an animated object.
    Name
    Malevolent Possession

Background

Lore

No lore provided.