Monster Dossier

Mouraix

Mouraix is a fantasy monster entry from source Sli.

Level 9

Traits

uniquenmediumconstructgolemmindless

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision

Skills

Athletics
23
Raidoufalour lore
12

Ability Mods

Str
6
Dex
0
Con
4
Int
-5
Wis
3
Cha
-5

Defenses

Ac
27
Saving Throws
Fort
21
Ref
17
Will
20
Hp
  • Hp
    140
Immunities
  • acid
  • bleed
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • magic (see below)
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poison
  • sickened
  • unconscious
Resistances
  • Amount
    10
    Name
    physical
    Note
    except adamantine (generic)||adamantine

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    21
    Traits
    • magical
    • reach
    Damage
    2d10+10 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Entries
    • harmed by cold and water (5d8; 2d6 from areas and persistent damage); healed by acid (area 2d6 HP); slowed by earth.
    Name
    Golem Antimagic
  • Entries
    • A stone to flesh spell negates Mouraix's golem antimagic and its resistance to physical damage for 1 round. A flesh to stone spell reverses this effect immediately.
    Name
    Vulnerable to Stone to Flesh
Bot
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • incapacitation
    Trigger
    Mouraix hits a slowed creature
    Entries
    • The creature must succeed at a 27 Fortitude save or become paralyzed for 1 round.
    Name
    Impose Paralysis
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Mouraix Stride||Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a 32 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by Mouraix's fist.
    Name
    Inexorable March
  • Activity
    Number
    1
    Unit
    action
    Traits
    • arcane
    • concentrate
    • transmutation
    Entries
    • Each creature in a 10-foot emanation must succeed at a 27 Fortitude save or be slowed|CRB|slowed 1 for 1 minute.
    • Mouraix can't use Slowing Pulse again for 1d4 rounds.
    Name
    Slowing Pulse
  • Entries
    • Mouraix can cast a 10th-level remove curse spell at will, targeting every resident of the city of Raidoufalour. Mouraix must be stationed in the upper level of the Archive of the Sun with its sun symbols activated to use this ability.
    Name
    Undo Curse

Background

Lore

No lore provided.