Monster Dossier
Moruvok Viper
Male gikhagrorn poisoner
Traits
uniquenesmallhumanoidratfolk
Rules & statistics
Monster Profile
Perception
33
Senses
- Name
- low-light vision
Languages
- Languages
- goblin
- morouvaem
- moriakrik
- gikhagrorn
Skills
- Acrobatics
- 35
- Athletics
- 29
- Deception
- 28
- Diplomacy
- 26
- Stealth
- 35
- Thievery
- 33
Ability Mods
- Str
- 3
- Dex
- 7
- Con
- 4
- Int
- 5
- Wis
- 3
- Cha
- 2
Items
- dragon bile (applied to body)
- hidden cheek needles (20)
- +3 major striking shortsword
- Greater Healing Potion
Defenses
- Ac
- 44
- Saving Throws
- Fort
- 30
- Ref
- 36
- Will
- 33
- Abilities
- +3 status to all saves vs. transmutation
- Hp
- Hp
- 366
- Immunities
- poison
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- shortsword
- Attack
- 38
- Traits
- agile
- finesse
- versatile
- Damage
- 4d6+11 piercing
- Types
- piercing
- Range
- Ranged
- Name
- alchemical bomb
- Attack
- 38
- Traits
- range increment
- splash
- Damage
- varies by bomb
- Range
- Ranged
- Name
- hidden cheek needles
- Attack
- 35
- Traits
- concealable
- range increment
- Effects
- tears of death or black lotus extract
- Damage
- 9 piercing plus tears of death or black lotus extract
- Types
- piercing
Abilities
- Top
- Entries
- Moruvok Viper carries the following infused items: 3 major acid flask||major acid flasks, 5 black lotus extract||black lotus extracts, 3 major bottled lightning||major bottled lightnings, 4 true elixir of life||true elixirs of life, 3 major frost vial||major frost vials, 2 mindfog mist||mindfog mists, 3 oblivion essence|AoA5|oblivion essences, 3 major tanglefoot bag||major tanglefoot bags, 5 tears of death, and 2 major thunderstone||major thunderstones. These items last for 24 hours, or until the next time Moruvok Viper makes his daily preparations.
- Name
- Infused Items
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature adjacent to Blue
- Entries
- Viper hits him with a melee unarmed Strike; The triggering creature is exposed to dragon bile. This consumes the poison, and Moruvok Viper can't use Poisoned Coat again until he takes 10 minutes and uses one dose of contact or injury poison to apply to his clothing.
- Name
- Poisoned Coat
- Bot
- Activity
- Number
- 3
- Unit
- action
- Traits
- certain kill
- transmutation
- Frequency
- Unit
- round
- Number
- 1
- Entries
- Moruvok Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are reduced by 3 rounds (or by 6 rounds on a critical failure).
- Name
- Plum Rain Deluge
- Entries
- When Moruvok Viper successfully Strike||Strikes a flat-footed creature with a poisoned weapon or exposes a flatfooted creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.
- Name
- Pinpoint Poisoner
- Activity
- Number
- 1
- Unit
- action
- Requirements
- Moruvok Viper is holding a contact or injury poison
- Entries
- Moruvok Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Moruvok Viper is not exposed to the poison. All creatures in the cone are immediately exposed to the poison, bypassing any onset time, and each creature must attempt a Fortitude save against the poison.
- Name
- Poison Spray
- Entries
- Moruvok Viper's infused poisons have a DC of 47.
- Name
- Potent Poisoner
- Activity
- Number
- 1
- Unit
- action
- Entries
- Moruvok Viper Interacts to draw an injury poison and applies it to a weapon he is holding.
- Name
- Quick Application
- Activity
- Number
- 1
- Unit
- action
- Entries
- Moruvok Viper Interacts to draw a bomb, then Strike||Strikes with it.
- Name
- Quick Bomber
Background
Lore
No lore provided.