Monster Dossier
Moruvok Viper
Male gikhagrorn poisoner
Traits
uniquenesmallhumanoidratfolk
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- low-light vision
Languages
- Languages
- goblin
- morouvaem
- moriakrik
- gikhagrorn
Skills
- Acrobatics
- 31
- Athletics
- 18
- Deception
- 25
- Diplomacy
- 23
- Stealth
- 29
- Thievery
- 27
Ability Mods
- Str
- 0
- Dex
- 5
- Con
- 6
- Int
- 5
- Wis
- 2
- Cha
- 1
Items
- dragon bile (applied to body)
- +2 resilient explorer's clothing
- +2 greater striking shortsword
Defenses
- Ac
- 36
- Saving Throws
- Fort
- 30
- Ref
- 29
- Will
- 24
- Hp
- Hp
- 300
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- shortsword
- Attack
- 29
- Traits
- agile
- finesse
- versatile
- Damage
- 3d6+8 piercing
- Types
- piercing
- Range
- Ranged
- Name
- alchemical bomb
- Attack
- 31
- Traits
- range increment
- splash
- Damage
- varies by bomb
Abilities
- Top
- Entries
- Moruvok Viper carries the following infused items: 2 greater acid flask||greater acid flasks, 4 greater alchemist's fire||greater alchemist's fires, 6 blightburn resin||blightburn resins, 4 greater bottled lightning||greater bottled lightnings, 3 deathcap powder||deathcap powders, 4 greater elixir of life||greater elixirs of life, 2 greater frost vial||greater frost vials, 3 malyass root paste||malyass root pastes, 9 purple worm venom||purple worm venoms, 6 shadow essence||shadow essences, and 3 spider root||spider roots. These items last for 24 hours, or until the next time Moruvok Viper makes his daily preparations.
- Name
- Infused Items
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature adjacent to Moruvok Viper hits him with a melee unarmed Strike
- Entries
- The triggering creature is exposed to dragon bile. This consumes the poison and Moruvok Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.
- Name
- Poisoned Coat
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- Moruvok Viper Interacts to draw an injury poison and applies it to a weapon he is holding.
- Name
- Quick Application
- Entries
- When Moruvok Viper successfully Strike||Strikes a flat-footed creature with a poisoned weapon or exposes a flat-footed creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.
- Name
- Pinpoint Poisoner
- Activity
- Number
- 1
- Unit
- action
- Requirements
- Moruvok Viper is holding a contact or injury poison
- Entries
- Moruvok Viper swigs the poison and sprays it out of his mouth, affecting a 15- foot cone. Moruvok Viper is not exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.
- Name
- Poison Spray
- Entries
- Moruvok Viper's infused poisons have a DC of 37.
- Name
- Potent Poisoner
- Activity
- Number
- 2
- Unit
- action
- Entries
- Moruvok Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then Sneak||Sneaks up to his Speed. He is not exposed to the inhaled poison.
- Name
- Toxic Escape
Background
Lore
No lore provided.