Monster Dossier

Moruvok Viper

Male gikhagrorn poisoner

Level 16

Traits

uniquenesmallhumanoidratfolk

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    low-light vision

Languages

Languages
  • goblin
  • morouvaem
  • moriakrik
  • gikhagrorn

Skills

Acrobatics
31
Athletics
18
Deception
25
Diplomacy
23
Stealth
29
Thievery
27

Ability Mods

Str
0
Dex
5
Con
6
Int
5
Wis
2
Cha
1

Items

  • dragon bile (applied to body)
  • +2 resilient explorer's clothing
  • +2 greater striking shortsword

Defenses

Ac
36
Saving Throws
Fort
30
Ref
29
Will
24
Hp
  • Hp
    300

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    shortsword
    Attack
    29
    Traits
    • agile
    • finesse
    • versatile
    Damage
    3d6+8 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    alchemical bomb
    Attack
    31
    Traits
    • range increment
    • splash
    Damage
    varies by bomb

Abilities

Top
  • Entries
    • Moruvok Viper carries the following infused items: 2 greater acid flask||greater acid flasks, 4 greater alchemist's fire||greater alchemist's fires, 6 blightburn resin||blightburn resins, 4 greater bottled lightning||greater bottled lightnings, 3 deathcap powder||deathcap powders, 4 greater elixir of life||greater elixirs of life, 2 greater frost vial||greater frost vials, 3 malyass root paste||malyass root pastes, 9 purple worm venom||purple worm venoms, 6 shadow essence||shadow essences, and 3 spider root||spider roots. These items last for 24 hours, or until the next time Moruvok Viper makes his daily preparations.
    Name
    Infused Items
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature adjacent to Moruvok Viper hits him with a melee unarmed Strike
    Entries
    • The triggering creature is exposed to dragon bile. This consumes the poison and Moruvok Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.
    Name
    Poisoned Coat
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Moruvok Viper Interacts to draw an injury poison and applies it to a weapon he is holding.
    Name
    Quick Application
  • Entries
    • When Moruvok Viper successfully Strike||Strikes a flat-footed creature with a poisoned weapon or exposes a flat-footed creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.
    Name
    Pinpoint Poisoner
  • Activity
    Number
    1
    Unit
    action
    Requirements
    Moruvok Viper is holding a contact or injury poison
    Entries
    • Moruvok Viper swigs the poison and sprays it out of his mouth, affecting a 15- foot cone. Moruvok Viper is not exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.
    Name
    Poison Spray
  • Entries
    • Moruvok Viper's infused poisons have a DC of 37.
    Name
    Potent Poisoner
  • Activity
    Number
    2
    Unit
    action
    Entries
    • Moruvok Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then Sneak||Sneaks up to his Speed. He is not exposed to the inhaled poison.
    Name
    Toxic Escape

Background

Lore

No lore provided.