Monster Dossier
Moroukouvux Head-taker
Male xulgath zealous hardscale
Traits
uniquenemediumhumanoidxulgath
Rules & statistics
Monster Profile
Perception
27
Senses
- Type
- imprecise
- Name
- coward sense
- Range
- 60
- Name
- darkvision
Languages
- Languages
- common
- draconic
- undercommon
Skills
- Acrobatics
- 22
- Athletics
- 29
- Intimidation
- Std
- 25
- To Demoralize
- 27
- Religion
- 25
- Stealth
- 22
- Survival
- 25
Ability Mods
- Str
- 6
- Dex
- 1
- Con
- 5
- Int
- 0
- Wis
- 4
- Cha
- 2
Items
- ankylostar (page 75)
- religious symbol of Thaegouked
- stoneraiser javelin (page 76)
Defenses
- Ac
- 36
- Saving Throws
- Fort
- 29
- Ref
- 23
- Will
- 26
- Abilities
- fanatical juggernaut
- Hp
- Hp
- 250
- Resistances
- Amount
- 14
- Name
- physical
- Note
- from weapons only
Speed
- Walk
- 35
Attacks
- Range
- Melee
- Name
- ankylostar
- Attack
- 30
- Traits
- backswing
- magical
- shove
- versatile
- Damage
- 3d10+12 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- jaws
- Attack
- 28
- Damage
- 3d8+12 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 28
- Traits
- agile
- Damage
- 3d6+12 slashing
- Types
- slashing
- Range
- Ranged
- Name
- stoneraiser javelin
- Attack
- 25
- Traits
- thrown
- Damage
- 2d6+12 piercing
- Types
- piercing
Abilities
- Top
- Entries
- Moroukouvux's disgust for cowardice is so powerful that he can detect the presence of frightened creatures, even if he can't see them.
- Name
- Coward Sense
- Mid
- Entries
- When Moroukouvux rolls a success on a Fortitude save, it is a critical success instead. Moroukouvux halves damage he takes from failing a Fortitude save.
- Name
- Fanatical Juggernaut
- Traits
- aura
- olfactory
- Entries
- 30 feet. As xulgath herd-tender (page 10), but 34.
- Name
- Powerful Stench
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 1
- Unit
- free
- Traits
- rage
- Trigger
- Moroukouvux hits a creature with a melee Strike
- Entries
- Moroukouvux makes an Intimidate check to Demoralize the target creature. If the target creature was reduced to 0 Hit Points by the triggering Strike, Moroukouvux can instead Demoralize all opponents within 30 feet by comparing the result of his Intimidation check to each creature's Will DC. Moroukouvux doesn't take a penalty to these Intimidation checks for not speaking a target's language.
- Name
- Intimidating Strike
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- emotion
- mental
- Requirements
- Moroukouvux isn't fatigued or raging
- Entries
- Moroukouvux gains 20 temporary Hit Points that last until the rage ends. While raging, he deals 12 additional damage with melee attacks and takes a –1 penalty to AC. Moroukouvux can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies Moroukouvux can perceive, or until Moroukouvux falls unconscious. Once the rage ends, Moroukouvux can't Rage again for 1 minute.
- Name
- Rage
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- rage
- Entries
- Moroukouvux gains 12 temporary Hit Points.
- Name
- Renewed Vigor
- Activity
- Number
- 2
- Unit
- action
- Entries
- Moroukouvux Stride||Strides twice and makes a melee Strike.
- Name
- Sudden Charge
- Activity
- Number
- 3
- Unit
- action
- Entries
- Moroukouvux makes a melee Strike against all creatures within his reach. Each attack counts toward his multiple attack penalty, but his multiple attack penalty doesn't increase until he's made all his attacks.
- Name
- Whirlwind Strike
Background
Lore
No lore provided.