Monster Dossier
Morlock Engineer
Morlock Engineer is a fantasy monster entry from source AV1.
Traits
uncommoncemediumhumanoidmorlock
Rules & statistics
Monster Profile
Perception
8
Senses
- Name
- darkvision
Languages
- Languages
- undercommon
Skills
- Acrobatics
- 8
- Athletics
- Std
- 9
- Climbing
- 11
- Crafting
- 10
- Stealth
- 10
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 2
- Int
- 1
- Wis
- 3
- Cha
- 0
Items
- projectile launcher (5 handfuls of junk)
- warhammer
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 7
- Ref
- 12
- Will
- 10
- Hp
- Hp
- 46
Speed
- Walk
- 30
- Climb
- 20
Attacks
- Range
- Melee
- Name
- warhammer
- Attack
- 11
- Traits
- shove
- Damage
- 1d8+6 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- jaws
- Attack
- 11
- Traits
- agile
- Damage
- 1d4+6 piercing
- Types
- piercing
- Range
- Ranged
- Name
- projectile launcher
- Attack
- 10
- Traits
- deadly
- range increment
- versatile
- Damage
- 1d6+6 bludgeoning
- Types
- bludgeoning
Abilities
- Top
- Name
- Light Blindness
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The morlock engineer quickly crafts an improvised projectile from objects it carries or that are readily accessible in adjacent squares. Where unusual materials are available, an improvised projectile might deal damage other than bludgeoning or piercing—for example, a morlock engineer by a campfire could build a projectile that deals fire damage.
- Name
- Improvised Projectile
- Entries
- The morlock deals an extra 1d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
- Entries
- A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.
- Name
- Swarming Stance
- Activity
- Number
- 2
- Unit
- action
- Entries
- The morlock engineer tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC. The morlock can't get an outcome better than failure if the target's level is more than double the morlock's. This ability reflects hasty battlefield repairs; once a construct or hazard regains Hit Points from this ability, it can't do so again until it's been Repaired.
- Type
- successDegree
- Entries
- Critical Success
- The target regains 8d6 Hit Points and a +1 circumstance bonus to attack rolls for 1 minute. Alternately, the morlock can deal 8d6 damage (bludgeoning, piercing, or slashing, as chosen by the morlock engineer) to the construct or hazard.
- Success
- As critical success, but the target regains 4d6 Hit Points or the morlock deals 4d6 damage.
- Critical Failure
- The morlock injures themself, taking 3d6 damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).
- Name
- Uncanny Tinker
Background
Lore
No lore provided.