Monster Dossier

Morlock Engineer

Morlock Engineer is a fantasy monster entry from source AV1.

Level 3

Traits

uncommoncemediumhumanoidmorlock

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    darkvision

Languages

Languages
  • undercommon

Skills

Acrobatics
8
Athletics
Std
9
Climbing
11
Crafting
10
Stealth
10

Ability Mods

Str
4
Dex
3
Con
2
Int
1
Wis
3
Cha
0

Items

  • projectile launcher (5 handfuls of junk)
  • warhammer

Defenses

Ac
18
Saving Throws
Fort
7
Ref
12
Will
10
Hp
  • Hp
    46

Speed

Walk
30
Climb
20

Attacks

  • Range
    Melee
    Name
    warhammer
    Attack
    11
    Traits
    • shove
    Damage
    1d8+6 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    jaws
    Attack
    11
    Traits
    • agile
    Damage
    1d4+6 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    projectile launcher
    Attack
    10
    Traits
    • deadly
    • range increment
    • versatile
    Damage
    1d6+6 bludgeoning
    Types
    • bludgeoning

Abilities

Top
  • Name
    Light Blindness
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The morlock engineer quickly crafts an improvised projectile from objects it carries or that are readily accessible in adjacent squares. Where unusual materials are available, an improvised projectile might deal damage other than bludgeoning or piercing—for example, a morlock engineer by a campfire could build a projectile that deals fire damage.
    Name
    Improvised Projectile
  • Entries
    • The morlock deals an extra 1d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack
  • Entries
    • A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.
    Name
    Swarming Stance
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The morlock engineer tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC. The morlock can't get an outcome better than failure if the target's level is more than double the morlock's. This ability reflects hasty battlefield repairs; once a construct or hazard regains Hit Points from this ability, it can't do so again until it's been Repaired.
    • Type
      successDegree
      Entries
      Critical Success
      The target regains 8d6 Hit Points and a +1 circumstance bonus to attack rolls for 1 minute. Alternately, the morlock can deal 8d6 damage (bludgeoning, piercing, or slashing, as chosen by the morlock engineer) to the construct or hazard.
      Success
      As critical success, but the target regains 4d6 Hit Points or the morlock deals 4d6 damage.
      Critical Failure
      The morlock injures themself, taking 3d6 damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).
    Name
    Uncanny Tinker

Background

Lore

No lore provided.