Monster Dossier
Morlock Cultist
Morlock Cultist is a fantasy monster entry from source AV1.
Traits
uncommoncemediumhumanoidmorlock
Rules & statistics
Monster Profile
Perception
11
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- undercommon
Skills
- Acrobatics
- 10
- Athletics
- Std
- 11
- Climbing
- 13
- Crafting
- Std
- 11
- Note
- Repair only
- Occultism
- 13
- Stealth
- 11
Ability Mods
- Str
- 3
- Dex
- 3
- Con
- 1
- Int
- 5
- Wis
- 3
- Cha
- 0
Items
- club
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 9
- Ref
- 11
- Will
- 11
- Abilities
- +2 status to all saves vs. disease and poison
- Hp
- Hp
- 58
Speed
- Walk
- 30
- Climb
- 20
Attacks
- Range
- Melee
- Name
- club
- Attack
- 11
- Damage
- 1d6+5 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- jaws
- Attack
- 11
- Traits
- agile
- Damage
- 1d4+5 piercing
- Types
- piercing
- Range
- Ranged
- Name
- club
- Attack
- 13
- Traits
- range increment
- Damage
- 1d6+5 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 21
- Attack
- 13
- Entry
- 0
- Spells
- Name
- daze
- Name
- ghost sound
- Name
- shield
- Name
- telekinetic projectile
- 1
- Spells
- Name
- bane
- Name
- grim tendrils
- Name
- ray of enfeeblement
- 2
- Spells
- Name
- mirror image
- Name
- phantom pain
- Name
- telekinetic maneuver
Abilities
- Top
- Name
- Light Blindness
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The morlock cultist Stride||Strides up to half its speed, ignoring difficult terrain||3|terrain caused by natural cavern features like rubble or stalagmites.
- At any point during its movement, the morlock cultist can Cast a Spell that normally takes two actions or fewer to cast.
- Name
- Occult Attack
- Entries
- The morlock deals an extra 1d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
Background
Lore
No lore provided.