Monster Dossier
Moraiboudred
Male elf thief
Traits
uniquecemediumelfhumanoid
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- low-light vision
Languages
- Languages
- common
- elven
Skills
- Acrobatics
- 9
- Intimidation
- 9
- Stealth
- 9
- Thievery
- 11
- Underworld lore
- 8
Ability Mods
- Str
- 1
- Dex
- 4
- Con
- 0
- Int
- 1
- Wis
- 2
- Cha
- 2
Items
- dagger (6)
- studded leather armor
- thieves' tools
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 7
- Ref
- 11
- Will
- 9
- Hp
- Hp
- 45
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- dagger
- Attack
- 12
- Traits
- agile
- finesse
- versatile
- Effects
- knife jab
- Damage
- 1d4+4 piercing plus knife jab
- Types
- piercing
- Range
- Ranged
- Name
- dagger
- Attack
- 12
- Traits
- agile
- thrown
- versatile
- Effects
- knife jab
- Damage
- 1d4+4 piercing plus knife jab
- Types
- piercing
Abilities
- Entries
- Creatures hit by Moraiboudred's dagger Strike must succeed at a 20 Fortitude save or become clumsy|CRB|clumsy 1 for 1 round (1 minute on a critical failure). If Moraiboudred's Strike is a critical hit, the DC increases to 25.
- Name
- Knife Jab
- Entries
- Moraiboudred deals an extra 1d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
- Entries
- On the first round of combat, creatures that haven't acted yet are flat-footed to Moraiboudred.
- Name
- Surprise Attack
Background
Lore
No lore provided.