Monster Dossier
Moraenurn
Female kitsune ninja (Bestiary 3 150)
Traits
uniquecgmediumhumanoidkitsune
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- low-light vision
Languages
- Languages
- goblin
- kitsune
- nagaji
- morouvaem
- tengu
- moriakrik
Skills
- Acrobatics
- 21
- Deception
- 21
- Thievery
- 19
Ability Mods
- Str
- 0
- Dex
- 4
- Con
- 2
- Int
- 3
- Wis
- 1
- Cha
- 4
Items
- +1 striking darts (5)
- +1 striking returning dart
- +1 explorer's clothing
- +1 striking handwraps of mighty blows
- lesser smokesticks (2)
Defenses
- Ac
- 29
- Saving Throws
- Fort
- 15
- Ref
- 19
- Will
- 16
- Hp
- Hp
- 130
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 20
- Traits
- agile
- finesse
- magical
- nonlethal
- unarmed
- Damage
- 2d4+8 slashing
- Types
- slashing
- Range
- Ranged
- Name
- dart
- Attack
- 20
- Traits
- agile
- magical
- thrown
- Damage
- 2d4+4 piercing
- Types
- piercing
- Range
- Ranged
- Name
- foxfire
- Attack
- 19
- Traits
- range
- Damage
- 2d4 electricity
- Types
- electricity
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 27
- Entry
- 0
- Level
- 5
- Spells
- Name
- daze
- 1
- Spells
- Name
- sanctuary
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- Moraenurn transforms into her human form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. Moraenurn can remain in her human form indefinitely, and she can shift back to her true kitsune form by using this action again.
- Name
- Change Shape
- Activity
- Number
- 2
- Unit
- action
- Traits
- electricity
- evocation
- flourish
- magical
- Entries
- Moraenurn makes a fist Strike. On a hit, the target takes an additional 2d4 electricity damage and is pushed back 5 feet. On a critical hit, the target is pushed back and then knocked prone.
- Name
- Foxfire Blast
- Activity
- Number
- 1
- Unit
- action
- Entries
- Moraenurn pins a foe's clothing to a wall or floor or the ground. Moraenurn makes a dart Strike. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is immobilized and must spend an Interact action to attempt a 10 Athletics check to pull the dart free; it can't move from its space until it succeeds. If Moraenurn's dart Strike was a critical hit, the target must succeed at two separate Athletics checks to pull the dart free. The target is flatfooted while it remains immobilized in this way.
- Name
- Pinning Shot
- Entries
- Moraenurn's Strike||Strikes deal an additional 2d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
Background
Lore
No lore provided.