Monster Dossier

Moraenurn

Female kitsune ninja (Bestiary 3 150)

Level 9

Traits

uniquecgmediumhumanoidkitsune

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    low-light vision

Languages

Languages
  • goblin
  • kitsune
  • nagaji
  • morouvaem
  • tengu
  • moriakrik

Skills

Acrobatics
21
Deception
21
Thievery
19

Ability Mods

Str
0
Dex
4
Con
2
Int
3
Wis
1
Cha
4

Items

  • +1 striking darts (5)
  • +1 striking returning dart
  • +1 explorer's clothing
  • +1 striking handwraps of mighty blows
  • lesser smokesticks (2)

Defenses

Ac
29
Saving Throws
Fort
15
Ref
19
Will
16
Hp
  • Hp
    130

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    20
    Traits
    • agile
    • finesse
    • magical
    • nonlethal
    • unarmed
    Damage
    2d4+8 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    dart
    Attack
    20
    Traits
    • agile
    • magical
    • thrown
    Damage
    2d4+4 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    foxfire
    Attack
    19
    Traits
    • range
    Damage
    2d4 electricity
    Types
    • electricity

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    27
    Entry
    0
    Level
    5
    Spells
    • Name
      daze
    1
    Spells
    • Name
      sanctuary

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • Moraenurn transforms into her human form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. Moraenurn can remain in her human form indefinitely, and she can shift back to her true kitsune form by using this action again.
    Name
    Change Shape
  • Activity
    Number
    2
    Unit
    action
    Traits
    • electricity
    • evocation
    • flourish
    • magical
    Entries
    • Moraenurn makes a fist Strike. On a hit, the target takes an additional 2d4 electricity damage and is pushed back 5 feet. On a critical hit, the target is pushed back and then knocked prone.
    Name
    Foxfire Blast
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Moraenurn pins a foe's clothing to a wall or floor or the ground. Moraenurn makes a dart Strike. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is immobilized and must spend an Interact action to attempt a 10 Athletics check to pull the dart free; it can't move from its space until it succeeds. If Moraenurn's dart Strike was a critical hit, the target must succeed at two separate Athletics checks to pull the dart free. The target is flatfooted while it remains immobilized in this way.
    Name
    Pinning Shot
  • Entries
    • Moraenurn's Strike||Strikes deal an additional 2d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack

Background

Lore

No lore provided.